Management Chapter 10 Homework Paypal Processed 118 Billion Payments 40 Billion

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Management Information Systems, 13TH ED.
MANAGING THE DIGITAL FIRM
Kenneth C. Laudon Jane P. Laudon
continued
Learning Track 4: E-commerce Payment Systems
For the most part, existing payment mechanisms have been able to be adapted
to the online environment, albeit with some significant limitations that have
led to efforts to develop alternatives. In addition, new types of purchasing rela-
TABLE 5.7 Major Trends in E-Commerce Payments 2012–2013
•Paymentbycreditand/ordebitcardremainsthedominantformofonlinepay-
ment.
•PayPalremainsthemostpopularalternativepaymentmethodonline.
Chapter 10:E-Commerce:DigitalMarkets,DigitalGoods
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Chapter 10 Learning Track 4 2
continued
In the United States, the primary form of online payment is still the exist-
ing credit card system. Although credit card usage slipped somewhat during
the recession, the total payments volume for online use of credit cards by U.S.
FIGURE 5.13 Online Payment Methods in the United States
Traditional credit cards are still the dominant method of payment for online
In other parts of the world, e-commerce payments can be very different
depending on traditions and infrastructure. Credit cards are not nearly as
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Chapter 10 Learning Track 4 3
continued
credit cards. Online purchases in China are typically paid for by check or cash
when the consumer picks up the goods at a local store. In Japan, consum-
ers use postal and bank transfers and CODs, using local convenience stores
ONLINECREDITCARDTRANSACTIONS
Because credit and debit cards are the dominant form of online payment, it
is important to understand how they work and to recognize the strengths
and weaknesses of this payment system. Online credit card transactions are
processed in much the same way that in-store purchases are, with the major
differences being that online merchants never see the actual card being
Figure 5.14 illustrates the online credit card purchasing cycle. ere are five
parties involved in an online credit card purchase: consumer, merchant, clear-
inghouse, merchant bank (sometimes called the “acquiring bank”), and the
consumer’s card-issuing bank. In order to accept payments by credit card,
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Chapter 10 Learning Track 4 4
continued
FIGURE 5.14 How an Online Credit Card Transaction Works
As shown in Figure 5.14, an online credit card transaction begins with a
purchase (1). When a consumer wants to make a purchase, he or she adds the
item to the merchant’s shopping cart. When the consumer wants to pay for
the items in the shopping cart, a secure tunnel through the Internet is created
Credit Card E-commerce Enablers
Companies that have a merchant account still need to buy or build a means of
handling the online transaction; securing the merchant account is only step
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Chapter 10 Learning Track 4 5
continued
one in a two-part process. Today, Internet payment service providers (some-
times referred to as payment gateways) can provide both a merchant account
and the software tools needed to process credit card purchases online.
Limitations of Online Credit Card Payment Systems
ere are a number of limitations to the existing credit card payment system.
e most important limitations involve security, merchant risk, administrative
and transaction costs, and social equity.
e existing system offers poor security. Neither the merchant nor the
consumer can be fully authenticated. e merchant could be a criminal orga-
nization designed to collect credit card numbers, and the consumer could
be a thief using stolen or fraudulent cards. e risk facing merchants is high:
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Chapter 10 Learning Track 4 6
continued
ALTERNATIVEONLINEPAYMENTSYSTEMS
e limitations of the online credit card system have opened the way for
the development of a number of alternative online payment systems. Chief
among them is PayPal. PayPal (purchased by eBay in 2002) enables individu-
account. PayPal transfers the amount from your credit or checking account
to the merchant’s bank account. e beauty of PayPal is that no personal
credit information has to be shared among the users, and the service can be
used by individuals to pay one another even in small amounts. Issues with
PayPal include its high cost (in addition to paying the credit card fee of 3.5%,
PayPal tacks on a variable fee of from 1.5%–3% depending on the size of the
transaction) and its lack of consumer protections when a fraud occurs or a
charge is repudiated. PayPal is discussed in further depth in the case study
at the end of the chapter.
Bill Me Later also appeals to consumers to do not wish to enter their credit
card information online. Bill Me Later describes itself as an open-ended credit
account. Users select the Bill Me Later option at checkout and are asked to
provide their birth date and the last four digits of their social security number.
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Chapter 10 Learning Track 4 7
ey are then billed for the purchase by Bill Me Later within 10 to 14 days. Bill
Me Later is currently offered by more than 1,000 online merchants.
Like Dwolla, Stripe is another company that is attempting to provide an alter-
native to the traditional online credit card system. Stripe focuses on the
merchant side of the process. It provides simple software code that enables
MOBILEPAYMENTSYSTEMS:YOURSMARTPHONEWALLET
e use of mobile devices as payment mechanisms is already well established
in Europe, Japan, and South Korea and is expanding rapidly in the United
States, where the infrastructure to support mobile payment is finally being
put in place, especially with the advent of smartphones equipped with near
NFC targets can be very simple forms such as tags, stickers, key fobs, or
readers. NFC peer-to-peer communication is possible where both devices
are powered. An NFC-equipped smartphone, for instance, can be swiped by
a merchants reader to record a payment wirelessly and without contact. In
September 2011, Google introduced Google Wallet, a mobile app designed to
work with NFC chips. Google Wallet currently works with the MasterCard
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Chapter 10 Learning Track 4 8
continued
Android smartphones that are equipped with NFC chips, although, as of
In 2012, mobile retail purchases are expected to total around $11.6 billion.
e promise of riches beyond description to a firm that is able to dominate the
DIGITALCASHANDVIRTUALCURRENCIES
Although the terms digital cash and virtual currencies are often used synon-
ymously, they actually refer to two separate types of alternative payment
to as “mining,” that requires extensive computing power. Like real curren-
cy, Bitcoins have a uctuating value tied to open-market trading. Like cash,
Bitcoins are anonymous—they are exchanged via a 34-character alphanumer-
ic address that the user has, and do not require any other identifying informa-
tion. Bitcoins have recently attracted a lot of attention as a potential money
laundering tool for cybercriminals, and have also been plagued by security
issues, with some high-profile heists. For example, in September 2012, hackers
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Chapter 10 Learning Track 4 9
virtual

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