Merchant & Van der Stede, Management Control Systems, 3rd edition, Instructors Manual
In DPCs case, there are possible end-of-quarter games, games that focus excessive
attention on the IMMULITE instrument rather than on the more complex IMMULITE
2000; games that involve direct calls from customers to FSEs to avoid the dreaded
call-backs; games to avoid certain types of calls from the dispatchers; and games that
lead to inventory build-ups to ensure complete first visits. Can DPC managers detect
and control these games?
Can the evaluations in the administrative area be made less subjective, or is subjectivity
not a problem? The answer to this question depends on whether the evaluators are
informed and unbiased. Or should some of the administrative areas be removed from
the bonus program entirely, based on the belief that these are just routine tasks the FSEs
must perform?
Are the problems with the direct measurement of customer satisfaction significant? The
25% response rate seems low. How can this be improved?
What are the drivers of customer satisfaction? DPC has impounded their assumptions
about these drivers in this system. Do any look suspect? Can these be tested
empirically? If so, how?
The best FSEs are qualified on the 2500 and SMS, but they are not rewarded for this
work. Is this a flaw in the system?
4. Is the reward portion of the program well designed? In particular,
Are the rewards large enough to attract attention? The rewards are not large here, but
5. Do the benefits of this program exceed its costs?
6. Was the deliberate, gradual implementation approach wise? Because they were not
7. This is a system designed for US-based FSEs. Would this same system work for non US-
based FSEs?