13-1. One study asked young people in the United States and the Netherlands to write essays
about what is “cool” and “uncool” and to create visual collages that represent what it
means to be cool. The researchers found that cool has multiple meanings to kids in these
two cultures. Some of the common dimensions include having charisma, being in control,
and being a bit aloof. Many of the respondents also agreed that being cool is a moving
target: The harder you try to be cool, the more uncool you are! Here are some of their
actual responses:
• “Cool means being relaxed, to nonchalantly be the boss of every situation, and to
radiate that” (Dutch female)
• “Cool is the perception from others that you’ve got ‘something’ which is macho, trendy,
hip, etc.” (Dutch male)
• “Cool has something standoffish and at the same time, attractive” (Dutch male)
“Being different, but not too different. Doing your own thing, and standing out, without
looking desperate while you’re doing it” (American male)
• “When you are sitting on a terrace in summer, you see those machos walk by, you
know, with their mobile [phones] and their sunglasses. I always think, ‘Oh please, come
back to earth!’ These guys only want to impress. That is just so uncool” (Dutch female)
• “When a person thinks he is cool, he is absolutely uncool” (Dutch female)
• “To be cool we have to make sure we measure up to it. We have to create an identity for
ourselves that mirrors what we see in magazines, on TV, and with what we hear on our
stereos” (American male)
Replicate this study in your area. Recruit a group of teenagers to construct individual
collages that represent what they feel is “cool.” Analyze their choices—what patterns do
you see?
Responses will vary by students.
(1 hour, Chapter Objective 1, AACSB: Reflective Thinking)
13-2. One pair of researchers took an in-depth look at how 13 and 14 year old integrate the
computer into their lives, and how they use it to express their cyberidentities. These
tweens have limited mobility in real life (too young to drive), so they use the computer to
transport themselves to other places and modes of being. The researchers explored the
metaphors these kids use when they think about their computers. For some, the PC is a
“fraternity house” where they can socialize; it also can be a “carnival;” where they play
games and an “external brain” that helps with homework. Interview some tweens about
their online behaviors. How do they think about their digital devices? What role do they
play in their lives?
13-3. Locate one or more consumers (perhaps family members) who have emigrated from
another country. Interview them about how they adapted to their host culture. In
particular, what changes did they make in their consumption practices over time?
The class will be able to discuss this question in more depth if someone who personally
(30 minutes, Chapter Objective 2, AACSB: Multicultural and Diversity Understanding and
Ethical Understanding and Reasoning Abilities