teach English.
3. A recent development in simulations is the use of virtual reality
technology. Virtual reality is a computer-based technology
that provides trainees with a three-dimensional learning
experience. Using specialized equipment or viewing the
virtual model on the computer screen, trainees move through
the simulated environment and interact with its components.
Second Life is a computer based, simulated virtual world,
including a three-dimensional representation of the real world
and a place to host learning programs or experiences.
Business Games and Case Studies—Situations that trainees
study and discuss (case studies) and business games in which
trainees must gather information, analyze it, and make
decisions are primarily used for management skill
development.
f. Behavior Modeling
1. Research suggests that behavior modeling is one of the most
effective techniques for teaching interpersonal skills.
2. Each training session, which typiccally lasts four hours,
focuses on one interpersonal skill, such as coaching or
communicating ideas.
g. E-learning refers to training that is delivered on public (Internet)
or private computer networks (Intranets) and displayed by a Web
browser. Web-based training supports virtual reality, animation,
interactions, communications between trainees, and real-time audio
and video. Web-based training has advantages similar to other
multimedia methods (Figure 7.6).
1. Repurposing refers to directly translating an instructor-led,
face-to-face training program online.
h. Social media refers to online and mobile technology used to create
interactive communications. They include things like blogs, wikis,
networks like Facebook and LinkedIn, microsharing sites like
Twitter, and shared media sites like YouTube. Many companies
consider using tablets for training because they are so easy to use
and have great access to content through the Internet. Apps refer
to applications designed specifically for smartphones and tablet
computers. Apps are primarily being used to supplement training,
manage the path or sequence of training, and help employees