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Chapters 2 and 3: The First Amendment
have Walmart sell your video game). The material under this heading, in other words, is
nonhistorical. You might ask students in class for examples of “community censorship” that they
have either heard or seen in the media or experienced firsthand. This heading teaches students
about the concept of a heckler’s veto and the principle of viewpoint neutrality, both of which are
core concepts for understanding the freedom of expression in the United States.
Chapter 2 also features a gray-shaded textbox titled “WHAT IS ‘SPEECH’ ANYWAY?” This
textbox discusses the symbolic speech doctrine in which courts treat conduct, such as burning a
flag in political protest at a rally, as speech if two elements—one focusing on the actor, the other
on the audience—are satisfied:
1. Actor: The person engaging in the conduct must intend to convey a particular or specific
message with his or her conduct.
2. Audience: There must be a great likelihood, under the surrounding circumstances in which
the conduct takes place, that some people who witness it will reasonably understand the
particular message that was intended by the actor.
Another gray-shaded textbox in Chapter 2 is titled “‘TO CATCH A PREDATOR’: MEDIA
LIABILITY FOR SUICIDE AND EMOTIONAL DISTRESS?” This textbox relates, in part, to a
lawsuit filed against NBC for its controversial television series titled “To Catch a Predator” on
the Dateline NBC television channel. There is also material on the same NBC program relating
to a 2011 case called Tiwari v. NBC Universal, Inc. Many students have heard about the “To
Catch a Predator” television series. To supplement the textbook, you might find newspaper
articles on the Internet that describe the show or, more specifically, one or both of the cases
discussed in this textbox. Supplementing the material in the textbox during class time with
newspaper articles related to the textbox is a good pedagogical method to get everyone in class
on the same page.
In addition, the heading in Chapter 2 titled “Real-Life Violence: Blaming Movies, Video Games
and Books” details modern content and may be of particular interest to students. This heading
includes a discussion of the U.S. Supreme Court’s decision in the violent video game case of
Brown v. Entertainment Merchants Association in 2011. Violent video games are an increasingly
popular target for lawmakers seeking to be “parent friendly.” Many college students today play
video games, so the appeal of this section is obvious. Importantly, this heading discusses two key
concepts—the strict scrutiny test that applies to content-based laws (laws that single out a
particular type of content or subject matter for regulation but leave out the other untouched
topics and ideas of the content or subject matter) and the void for vagueness doctrine. If you are
teaching a class that is narrowly focusing on press law or targeting only journalism students, you
can probably skip this unit. But if you have students who are “media studies” majors, the heading
will be particularly interesting for those studying the effects of the media.