Object-Oriented Software Design Chapter 1 Questions For The Tutorial Appendix Illustrates Two Different Kinds Animations Movies

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subject Authors Randy Pausch, Wanda P. Dann

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Questions for Chapter 1
1) The tutorial in Appendix A illustrates two different kinds of animations: movies and
interactive. What is the difference between the two?
2) List three ways in which a class is similar to a blueprint model for a house.
3) What are the six different directions an Alice object can move?
4) Is the center of an Alice object always located at its center of mass? Justify your answer.
5) What does it mean to say that an object is egocentric, in terms of motion?
6) Use a diagram to describe the distance between two objects. Describe the distance in a
sentence.
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7) An Alice billboard is considered 2D rather than 3D. Why?
8) Look up the term programming language in a dictionary or on the web. What is the
definition and does Alice meet this definition of a programming language?
There are lots of places on the web to search for such a definition, such as
9) Sketch and label the symbols used in creating a flowchart.
A terminal symbol
An input/output symbol

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