Hanson, Mass Communication 8e
SAGE Publishing, 2022
iii. Pac-Man and other demographics for gaming
a. Popularity of Pac-Man
F. Nintendo Revives Home Console Market
i. Video game console surge in 1985 with the Nintendo Entertainment System
ii. Strict control over the production process
iii. Super Mario Bros
iv. Nintendo Game Boy
G. Sony PlayStation and Microsoft Xbox
i. Sony PS: dominant system manufacturers
a. Tomb Raider
b. Continuing improvement of processing power
ii. Microsoft Xbox
a. Sports and first-person shooter games
a. Halo
b. Built for online gaming
iii. Nintendo focus on appealing to everyone
a. Wii and Switch
III. Conflicts Over Video Games
A. Inciting fear and controversy
i. Death Race and Custer’s Revenge
ii. Mortal Kombat
a. Lead to congressional hearings
b. Led to a video game rating system
iii. Grand Theft Auto (GTA) franchise
B. Pokémon
i. Pokémon: kid-friendly combat-based games series
ii. Successful franchise
iii. Encourages social interaction among players
iv. Pokémon Go
a. Released in 2016
b. Augmented reality: use of real world space for a game
IV. Video Games as Mass Communication
A. Media content delivery devices
B. New venue for advertising
C. Site of entire communities
D. Highly profitable