ii. Sender: the source of messages that go out through mass communication
iii. Message: the content being transmitted by the sender and reacted to by the
receiver
iv. Encoding: requires at least two steps: 1) turning the sender’s ideas into a
message and 2) preparing the message for transmission
v. Channel: the medium used to transmit the message
vi. Receiver: the audience for the mass communication message
vii. Decoding: the process of translating a signal from a mass medium into a form the
receiver can understand
viii. Noise: things that interfere with the delivery of the message
a. Semantic noise
b. Mechanical noise
c. Environmental noise
D. Ritual Model
i. Ritual model: puts audience members at the center; looks at how and why
audience members consume media messages
E. Publicity Model
i. Publicity model: the mere fact that a topic is covered by the media can make the
topic important, regardless of what is said about it
F. Reception Model
i. Reception model: looks at how audience members derive and create meaning
IV. Evolution of the Media World
A. The first major communication network in the Western world predates the mass media
and was developed by the Roman Catholic Church in the twelfth, thirteenth, and
fourteenth centuries
B. The first major expansion in communication beyond the Church was the development of
the printing press and the subsequent mass production of printed materials
i. The addition of steam power to the printing press dramatically increased the rate
at which printed material could be reproduced
C. The telegraph was the start of electronic communication in the media world
D. The invention of radio freed electronic communication from the limitations of telegraph
wires
E. With the advent of television, people gradually became used to the idea that news,
information, and entertainment could be delivered into their homes
F. The internet rose as a mass communication network and was designed for two-way
communication
G. Online and Mobile Media: Interactive Communication
i. Significant implications for interactivity