Chapter 05 – Understanding Consumer Behavior
Application Exercise 3: Situational Influences
Activity Summary: In this click and drag activity, students classify situational influences into
one of five categories; purchase task, social surroundings, physical surroundings, temporal
effects, or antecedent states. Examples of the situational influences include buying a wedding
present, the installation of hardwood floors in a store, extended drive-thru hours, a department
store credit card, and a store greeter. Students mouse over the situational influences to reveal a
brief hint before dropping the situational influence into the correct category.
Tagging (Topic, Learning Objectives, AACSB, Bloom’s, Difficulty)
Topic: Situational Influences
Learning Objectives: LO 05-02: Distinguish among three variations of the consumer purchase
decision process: extended, limited, and routine problem solving.
AACSB: Knowledge Application
Blooms: Analyze
Difficulty Level: 2 Medium
Follow-Up Activity: Instructors could ask students to imagine that they planned on opening an
upscale boutique toy store that targets an affluent clientele. Its product lines include
Application Exercise 4: Consumer Lifestyle: VALS
Activity Summary: In this click and drag activity, students are given eight dragable items (CFO
Corbin, Judge Smith, Mary Margaret, Fred Flashy, Mike Money, Ace Adventure, Bette Baker,
and Suzy Struggle) which give students a description of the consumer’s lifestyle, including their
resources and motivation. The eight items are then dragged and dropped onto the appropriate
location in U.S. VALS Framework.
Tagging (Topic, Learning Objectives, AACSB, Bloom’s, Difficulty)
Topic: Psychological Influences
Learning Objective: LO 05-03: Identify the major psychological influences on consumer
behavior.
AACSB: Knowledge Application
Blooms: Apply
Difficulty Level: 2 Medium
Follow-Up Activity: Instructors could access Claritas’ free PRIZM Segmentation, My Best
Segments, to show students how lifestyle, demographics, and geographics are used to create