Chapter 14: Owned, Interactive, and Earned Media
Chapter 14
Owned, Interactive, and Earned Media
CHAPTER CONTENT
KEY OBJECTIVES
1. Explain what is meant by owned media that organizations control and manage.
2. Describe interactive owned media and explain why that interactive element is
important.
4. Explain how multiplatform brand communication works and why it is important.
CHAPTER OVERVIEW
In this chapter, we will review a wide variety of media forms and organize them into three
categories: owned, interactive, and earned. Owned media are created and controlled by the
organization. Interactive, owned media include two forms—media programs designed by
the organization to unlock two-way communication between the brand and consumers and
social media, such as corporate owned Facebook pages and Twitter hashtags. Earned
media historically has been a public relations concept and refers to mentions in the news
These new categories and new forms of media are changing the face of brand
communication. Digital media has introduced a flurry of new forms by which brand
CHAPTER OUTLINE
OWNED MEDIA: WE OWN IT, WE CONTROL IT
Owned brand messages are delivered from a company to consumers through channels
controlled by the company. The biggest advantage of owned media is control, but there
are other reasons to consider using this category of media. They are versatile and can be
created for diverse audiences, contact points, and time frames. They can be used to
address various objectives, but one of the most important is loyalty and the development
of consumer–brand relationships.
Chapter 14: Owned, Interactive, and Earned Media
Principle: These media represent a constellation of contact points that can be
strategically designed to present a consistent brand image.
The following sections are not inclusive. Rather, we compiled a variety of different ideas
to inspire you to think broadly about brand communication opportunities.
Corporate Presence Media
Environmental Design
What a building looks like—both inside and outside—may reflect the image of the
company and make a brand statement. The point is that design, decor, and physical
appearance send messages about the style and personality of the brand.
Buildings merit recognition for their visual branding. The highly recognized Chrysler
building in New York City, for example, is a classic skyscraper with its dramatic art-
deco crown and spire. It often appears as a logo or graphic image that represents New
York.
Signage
A form of out-of-home media, retail and corporate signs are owned rather than paid.
On-premise signs that identify stores have been with us throughout recorded history
and are today the most ubiquitous form of brand communication. In this complex
environment, an effective sign may be relatively simple, like McDonald’s giant “M,”
or more complex, like those found on the strip in Las Vegas with their large
illuminated and animated visual extravaganzas.
Chapter 14: Owned, Interactive, and Earned Media
Some on-premise signs also act like billboards. On the opposite end of the signage
continuum are inexpensive forms, such as yard signs, bumper stickers, and buttons—
the media of political campaigns. Yard signs are temporary and used by real estate
agents as well as politicians. Although they can be tacky, yard signs are public
statements and perform an important function as either a reminder or a motivation to
action.
Appearance
Uniforms as well as delivery trucks are a type of communication media. That’s why
many companies with their own fleet of trucks use unique designs and insist that
drivers keep the trucks clean.
The appearance, attitude, and conduct of staff, who in many businesses are the front
line of customer contact, send other types of messages—both positive and negative.
Branded Media
To take advantage of the value-added power of branding, companies find endless
opportunities in media tools that bear the brand’s name. Using entertainment, for
example, to engage consumers with brands is referred to as branded entertainment.
The goal is to associate the brand with a fun, entertaining experience that creates
positive feelings for the brand.
Film, Fun, and Games
Promotional video networks run sponsored programs and commercials, such as the
channels you see in grocery stores, doctor’s offices, and truck stops, that distribute
commercials by video or satellites to in-store televisions.
An exciting, emerging, and surging new media format is branded videos. These
engaging video clips usually range in length from 3 to 12 minutes and are published
Chapter 14: Owned, Interactive, and Earned Media
Branded games, in addition to product placement and ads, can showcase a brand
name—an actual video game that is designed around a brand experience. The game is
created and owned by the company.
Naming Rights
Another high-visibility area of branded media is naming rights for events and
buildings. The objective is brand visibility; the benefit to the organization or
municipality is a hefty payment. Naming rights dominate football bowl games and
The Media of Retail
The retail store is a world of promotion. Packages proclaim brand identities and
merchandising materials attract attention and deliver motivating sales messages.
Packaging
A package is both a container and a communication vehicle. It is the last ad a
customer sees before making the decision to buy a brand. In an attempt to win over
Although the industry has never developed a standard for measuring impressions
from a shelf, advertisers are aware of the billboarding effect of a massed set of
packages, a practice that Pepperidge Farm uses to good effect. Once on the shelf at
home or in the office, the package is a constant brand reminder.
Packages can also deliver customer benefits. For example, recipes for Quaker Oats’
famous Oatmeal Cookies, Nestlé’s Tollhouse Cookies, Chex Party Mix, and
Chapter 14: Owned, Interactive, and Earned Media
Sometimes, the package itself is the focus of the advertising, particularly if there is a
new size or innovation. Some packages, such as CD covers, can be artwork in and of
themselves.
Merchandising Materials
Merchandising materials are the media used in promotions for a store, product, or
event. Manufacturers often provide brand-related window banners, posters, and
freestanding displays. In addition to posters and banners, other media used by
Other store-based media include end-of-aisle displays, display cartons, banners, signs,
and mechanical product and sample dispensers.
In terms of store-based merchandising, think about all the different materials that
carry the brand logo and maybe even other information— tray liners, table tents,
Bags and sacks—grocery bags, shopping bags, and other retail bags—are important
brand reminders. Even the stuffers that you find when you open up a pizza box
delivered to your home are part of the merchandising program.
The Owned Media of PR and Promotions
There are a variety of promotional media that are used both in public relations and sales
promotion programs. Here are a few of them:
Chapter 14: Owned, Interactive, and Earned Media
Videos and Publications
DVDs, flash drives, podcasts, and online video can be used to distribute corporate
videos and films for public relations and promotional programs. However, they are an
ideal tool for distributing in-depth information about a company or program.
Companies produce huge amounts of publications and literature of various kinds.
Corporate publications include books, magazines, newsletters, special reports, annual
Publicity Media
Publicity media is designed to encourage news media coverage. Press releases and
video news releases are prepared news stories and features sent to print and television
news media.
Brand Reminders and Rewards
A premium is a tangible reward for a particular act, usually purchasing or
repurchasing a product. Common premiums that reward behaviors are the
matchbooks and mints given away in restaurants. Events use T-shirts as well as an
endless list of freebies, such as cups, caps, stuffed animals, and other souvenirs, most
of which carry the brand’s logo. These are rewards, but they are also brand reminders.
Premiums and prizes also recognize relationships. If you work on a Habitat for
Humanity work site, for example, you may receive a T-shirt or a cap or maybe an
energy bar. Premiums are also used as incentives to add value to a product or event.
Chapter 14: Owned, Interactive, and Earned Media
Copyright © 2019 Pearson Education, Inc.
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contest winners. Sales programs often use competitions to increase excitement among
the sales staff. The prizes can include big-ticket rewards, such as trips to resorts,
beaches, and islands.
Place-Based Media
Place-based media like street-based media and guerilla marketing, create unexpected
personal encounters with a brand, such as painted messages on streets, or people
employed in places with a lot of foot traffic to hand out sales materials, such as
coupons or samples. Sign spinners, or “human directionals,” are hired by local
OWNED BUT INTERACTIVE: LET’S TALK
Interactive media are those forms that invite users to participate in or respond
personally to the message. The media format, such as email and Twitter, allows the
organization to initiate communication with consumers, customers, and other
stakeholders. Engagement beyond just exposure is the goal when organizations use
interactive media. Some media, such as texting, are just naturally more interactive
and thus more engaging than owned media.
Corporate Interactive Media
A useful and sometimes exciting type of owned but interactive medium is the digital
display, which invites viewers to interact with data represented graphically on a screen in
front of them on kiosks in public places and lobby walls.
Chapter 14: Owned, Interactive, and Earned Media
New kiosk advances add cameras, and, using facial-identity software, can estimate
the user’s age and gender, making it possible to do more customized responses.
Direct-Response Media
The first marketing communication area to recognize the value of interactivity in
brand communication was direct-response marketing (also called direct
advertising). The traditional media of direct response have been mail (letters, flyers,
and catalogs), phone, and now online messages, all of which have some kind of
response device built into the message delivery.
Most direct-response programs are designed to generate transactions. The goal is to
motivate customers to take action and place an order. Advances in digital technology
make it possible to personalize messages and target tightly to prospects who are
known to be interested. Even some advertising in print and television carries offers
and reply forms to generate a sale.
Personal Contact Media
Employees and other stakeholders can deliver brand messages. When a friend, family
member, or someone you respect tells you something about a brand, you are likely to
believe it. That includes employees who are often asked for their advice or opinions
on a product or brand.
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Employee communication programs are designed to help employees convey
strategic information in these critical personal conversations. Other important
avenues for personal communication in business are found in sales and customer
service operations.
Personal Sales
In addition to conversation with employees, word-of-mouth communication can
occur in more structured selling situations. Salespeople in stores are trained to
answer product questions and help customers find things.
Retail sales employees use personal communication to relay information about a
product and give reasons to buy it. These reasons can be personalized to match the
person and his or her interests.
In B2B marketing, sales reps often work from a scripted sales message to make sure
they hit on the right selling points and convey the most important strategic
information. They also are provided with sales kits that contain product
Training Materials
Training materials are used to train B2B sales reps or other employees. Employee
training materials may contain information about new projects or products or special
promotions with presentation visuals, exercises, and background data. They can be in
print, but most professional training sessions use PowerPoint slides, and the materials
may be distributed online or on a flash drive.
Customer Service
Chapter 14: Owned, Interactive, and Earned Media
Principle: If it’s a positive experience, customer service can strengthen the brand
relationship; if it’s negative, it can lead to or increase customer dissatisfaction.
Traditional media used to elicit customer feedback are shoppers’ surveys and
comment cards. Mystery shoppers, a proactive form of customer service, are
used to personally analyze and report on the shopping experience in a store.
More recently, customer service is being driven by social media and cell phones.
Customer service is a specific department that handles questions and complaints,
Interactive Promotional Media
Brand-sponsored gatherings connect people who are customers, prospective
customers, employees, suppliers, or other types of stakeholders. An interesting
variation on interactive advertising is “live” or performance-based where traveling
Speeches, Conferences, and Tours
These are events that can generate questions and answers about an organization’s
programs, policies, and actions. An informational tour involves stakeholders in
personally engaging situations. A grand opening for a new airport or concert hall,
for example, may include tours with trained guides to explain the building’s
functions and design.
There are interactive publicity media, news conferences, for example, that are
designed as interactive experiences for the news media. Press representatives are
Chapter 14: Owned, Interactive, and Earned Media
Other types of promotional media engage people in interactive experiences.
Sampling, for example, is a way for the consumer to try a product or service before
Trade Shows, Displays, and Exhibits
A trade show is a promotional event where B2B companies within the same industry
gather to present and sell their merchandise, demonstrate their products, and take
orders. Displays and exhibits along with product literature and signage are the media
used in these sales and meeting events. Booths are spaces that are designed to
showcase the product and allow salespersons to speak personally to attendees.
A conference sponsored by an organization may be a named brand event. In addition
to the event itself, there are usually myriad types of media used to publicize and
Owned Digital Media
Let’s review the evolution of this technology and how its various formats are used in
corporate-owned brand communication.
Email
It evolved from the days when we used to log on and off our computers and check
messages in bursts. Some
users still operate that way, but with newer technologies,
many users are always online, and messages are constantly streaming into their
personal media. That has changed the function as well as the speed of online
connections.
Chapter 14: Owned, Interactive, and Earned Media
This interactive capability has grown exponentially when mobile phones, called
smartphones, began to act like mini-computers. The constant stream of information
means that the inbox is now a river and that we can dip into it whenever we feel like
Websites
A company’s website is a communication tool that blurs the distinction between
marketing communication forms, such as advertising, direct marketing, and public
relations. It is the online face the organization presents to the world. In some cases,
it looks like an online corporate brochure, or it may function as an online catalog or
shopping site for e-commerce. Websites can also support promotional efforts.
Forrester Research has developed methods (e.g., social listening) for evaluating the
brand building function of websites. The company tracks effectiveness of website
performance in terms not only of making a brand promise, but also of delivering
easy-to-find and easy-to-use information.
Whether or not the website is effective depends on several factors—one is stickiness,
and the other is its ease of navigation. A “sticky” website is one that is engaging—it
encourages visitors to “stick around” instead of bouncing to another site because it is
interesting and offers meaningful interactivity. The interest level is determined by
Some people may find a marketer’s website after doing a search using a search
engine; others may come across the website address in some other communication,
such as an ad or brochure, often with QR codes that link cell phone users directly to
the website. But another way is to encounter a link on a related site usually in the
Chapter 14: Owned, Interactive, and Earned Media
Blogs
Some 200 million digital essayists worldwide create web blogs to talk about things
that interest them. Historically, bloggers used their blogs for creative expression and
opinion pieces for a generally anonymous audience. Some are interested in making
money, and others are into news or politics. These personal publishing sites also
Corporate blogs are a way to keep employees and other stakeholders informed, but
employees may also be encouraged to have personal blogs. Sales staffs have found
that blogs are changing the sales process by making more experiences with a product
available to prospects and keeping customers current with fast-changing
technological trends.
A problem with blogs is that they are sometimes criticized as “stealth advertisers.
Paid posts, where bloggers plug a product in return for cash or freebies from the
“Socialtizing”
Social media, refers to the use of the media of social marketing as a promotional tool.
We call this hybrid between advertising and corporate-driven social chatter
socialtizing. A Facebook site can also be set up by a company to feature a brand with
a brand profile just like any other member. There are over 65 million Facebook pages
for businesses. Facebook marketers hope to make friends with interested consumers
who visit their sites.
Marketers can create a company account on Twitter, one that monitors brand
references using a service that tracks news in real time as it searches, filters, and
summarizes the huge flood of information appearing on Twitter every second.
Marketers can also post brand-related videos on film and video-sharing sites, such as
YouTube and Hulu.
Chapter 14: Owned, Interactive, and Earned Media
Principle: The reason to use social media is to get people talking about a brand.
To successfully place a brand within a communication environment like Facebook,
planners have to think strategically about the unique voice of the brand. The point
is that every brand has a personality—caring and committed, off- the-wall zany,
Experts recommend that a company have a plan for being present regularly on its
social media sites—once or twice a day—and that the interactions be authentic and
relevant both to the brand and to its followers. Posts across various social media
should be unique for each outlet because the sites are used in different ways by
people with different interests. Scheduling and planning posts can be managed
through tools, such as Hootsuite and Tweetdeck that help manage all the social
media outlets in a coordinated way.
Facebook provides ideas about how to increase engagement (comments, likes, and
sharing) on its site. It suggests that although touchy-feely conversations are okay,
there are stronger responses from posts on topics relevant to the brand. Facebook
finds that photos and videos generate the most sharing, which is more meaningful
because it taps into the friend-of-a-fan network.
Marketers use these new social media tools to promote brands, engage customers, and
create brand relationships—and most of these efforts are cheap compared to other
forms of marketing communication. They are not only a point of connection—a
digital touch point—but they also engage a “social web,” a network of people
connected through the social media site.
Given that social media generate individual posts, are the numbers of people reached
through social media worth an organization’s time? In an ideal world, if a brand has
Chapter 14: Owned, Interactive, and Earned Media
Mobile Marketing
Cell phones have become the medium of choice for many marketers. Not only can they
run ads on them, but they can also send messages to people in their target market. Mobile
marketing makes the cell phone a personal point-of-sale device with a strategy designed
to contact people on the run. The Matter of Practice feature explains why this is such an
attractive medium for advertisers.
Mobile messaging will continue to evolve. The tipping point for computer-based
internet advertising came in 2004 when broadband access in homes passed
50 percent. The same is happening with mobile. Faster speeds allow for better
The future of mobile devices is in their role of connecting users with products,
services, and media in an unprecedented way. With branded mobile websites or apps,
mobile users can access product information and make transactions anywhere and
anytime. Mobile users can compare product prices in stores with offerings online,
which not only creates a new shopping experience for consumers but also intensifies
the competition among different outlets, thus transforming the retailing business
fundamentally.
Texting, for example, is a way that marketers can contact customers and customers
can contact companies. Organizations can text their members with announcements
which involves group text messaging software, and moves individualized
communication into a form of mass communication.
Chapter 14: Owned, Interactive, and Earned Media
Mobile marketers have found several important uses for smartphones with search
advertising claiming 49 percent of the advertising spending. Banner ads are next with
33 percent, followed by messaging at 12 percent and video ads at 6 percent, totaling
$2.6 million in 2012.
Branded apps for cell phones and tablets, which are generally free, prominently link to
a brand. Apps that showcase the brand in a fun way are particularly popular. Other apps
offer more utility. Banks, for example, let you check balances, pay bills, make transfers,
and locate branches, and with the GPS navigation capability in some smartphones, the
app can even plot a route.
Most new media provide apps that carry news feeds, some with a video. Even small
stores can use apps for in-store customers that let them view merchandise or bypass
the cash register and pay for their products on their mobile phones.
Although cell phone advertising is sometimes seen as an invasion of privacy,
that puzzles marketers because, as Advertising Age reported, “it is very much a
permission-based channel of communication.” As in other forms of advertising,
the way to be less intrusive is to be more relevant and offer an option to opt in.
EARNED INTERACTIVE MEDIA: LET’S LISTEN
Earned media are mentions or stories about a brand, through either publicity, social
media, personal contact, or word of mouth. The term has been used in public relations to
distinguish between paid advertising messages and unpaid brand mentions in the news