Chapter 8: Managing Strategy and Strategic Planning
The main message of this game is: “It’s nice to be nice, to the nice.” Students will find that
competition is the preferred mode when rivals are behaving competitively, and cooperation is
preferred in situations where rivals are willing to be cooperative. In a mixed case, faced with some
rivals that are cooperative and some that are competitive, the cooperative firms can band together
and effectively compete against the competitive firms by using their combined power.
game with just one set if volunteers come forward to play the game in front of the entire class.
There are four different rule sets, which can be played simultaneously, and then the results reported
to the class. Alternatively, the rule sets can be played sequentially.
For all rules sets: Four players per game. Each player uses only 2 pieces, not 4 (in order to make the
game play faster). Players start moving pieces on their first roll of the dice, rather than waiting for a
specific number (again, for speed).
Rule Set 1: This is the cooperative game. Players should try not to land on an occupied space, and
they may never send any of their opponent’s pieces back to the start. If they must land on an
occupied space, the player should put their piece in the next free spot, not displacing his or her
opponent.
Rule Set 4: This is the mixed case, “retaliation” game. One player is chosen at the start to be the
competitive one, and the group is informed. During play, the competitive player plays by Rule Set 2,
sending his or her opponent’s pieces back to the start whenever possible. The three cooperative
players play by Rule Set 1, when they are facing another cooperative player. That is, they should not
send a cooperative player’s pieces back to the start. However, the three cooperative players play by
Rule Set 2, when they are facing the competitive player. That is, they should try to send the
competitive player’s pieces back to the start whenever possible.