Chapter 6: Innovation and Change P a g e | 9
One sure thing, however, is that while Six Sigma processes increased 3Ms short-run profitability, it also
hurt the companys ability to innovate. CEO George Buckley observed, Invention is by its very nature a
disorderly process. You can’t put a Six Sigma process into that area and say, well, I’m getting behind on
invention, so I’m going to schedule myself for three good ideas on Wednesday and two on Friday. That’s
not how creativity works. Former 3M employee Michael Mucci said, We all came to the conclusion
When people think of innovation, they tend to think of game-changing advances that render current
products obsolete. Innovation, however, also occurs with lots of incremental changes over time. What are
the advantages and disadvantages for 3M of each approach, and when and where would each be more
likely to work?
Game-changing advances in technology are also known as discontinuous change, where old standards
are made obsolete by new technological standards. In other words, new technology displaces old
technology. Discontinuous change is accompanied by uncertainty because no one is sure in periods of
discontinuous change which technological approaches will become the new standard, that is, the new
Whereas the experiential approach is used to manage innovation in highly uncertain environments during
periods of discontinuous change, the compression approach is used to manage innovation in more certain
environments during periods of incremental change Whereas the goals of the experiential approach are
significant improvements in performance and the establishment of a new dominant design, the goals of
the compression approach are lower costs and incremental improvements in the performance and function
of the existing dominant design.
With the experiential approach, the general strategy is to build something new, different, and substantially
better. Because theres so much uncertaintyno one knows which technology will become the market
leadercompanies adopt a winner-take-all approach by trying to create the market-leading, dominant
What are the advantages and disadvantages for 3M of each approach, and when and where would each be
more likely to work? Beyond the issues mentioned above, the primary issue is cost and time frame. Its
generally more expensive and takes longer to use the experiential approach to compete with other
companies to try to establish a new dominant design. After all, only one, or at best two, companies will
win. And, if your companys design isnt the winner, youll lose all of your development costs with
few ways to recoup them in the marketplace.
Cost considerations may be why 3M CEO George Buckley has encouraged 3Ms managers and scientists