Chapter 3: Ethics and Social Responsibility P a g e | 20
Develop Your Career Potential
EXAMINING NON-PROFITS
This is a good assignment for students to do in pairs or small groups. But it also works well as an
individual assignment. Alternatively, if you have a large section, this assignment is an opportunity to
invite the local leaders of charitable or non-profit groups to your class to discuss the questions in the
assignment.
In addition to inviting local leaders, this assignment can be processed by having students do brief
presentations on each organization (no more than 2 5 minutes depending on class size and the number of
organizations that students visited), or by an instructor-led discussion. Process the discussion by asking
students to report on which charitable or non-profit organizations they visited, and make a list on an
overhead or the board. Next to that, as the students report the information to the class, write data relating
to each of the questions in the assignment: the organizations mission, whom the organization serves,
percentage of funds used for administrative purposes, and so forth.
Besides these questions, its also important to engage students in a discussion about which
organization they would choose to support. So ask students, If you were the CEO of a local company
The most common source of information on charities is the Better Business Bureau
(http://www.bbb.org), which publishes a set of standards for charitable accountability. Twenty standards
are organized into these categories:
2. Measuring Effectiveness
4. Fund Raising and Informational Materials
Students can read the standards to get an idea of how to evaluate the philanthropy opportunities they
consider as part of this exercise.
Additional Activities
Out-of-Class Activity: “Ethics Game.” Assign groups of students to develop a rudimentary ethics game.
The game can take any format (board game, quiz game, video game). Depending on the time available,
you can have your students make a model of the game and give short presentations explaining their game
to the rest of the class. Class members can even vote on the games (most effective, most enjoyable, most
creative, etc.).
Out-of-Class Project: “Ethics Test.” Divide the class into small groups. Each group should create an