22 Instructor’s Manual – Chapter 2 | Ferrell / Hirt / Ferrell: Business © 2016 by McGraw-Hill Education.
Ferrell / Hirt / Ferrell:
Business
Instructor’s Manual – Chapter 2
B U I L D Y O U R S K I L L S
The following information is extracted from Gray Matters: The Ethics Game Manual:
Objectives
2. Stimulate students’ imaginations regarding the ethical consequences of their business decisions and
actions.
4. Involve students in discussion rather than have them listen passively to a lecture or read an abstract set
of ethical principles.
This game is designed to teach the solving of ethical dilemmas that occur almost every day in every kind of
business. It is also designed to create controversy. It is structured to bring out more than just one company’s
policies—to allow the participants to argue multiple approaches to ethical dilemmas. For example, is there
only one answer—regardless of the circumstances? Or are there modifying influences? Right is right, but
what is right?
The intentional controversy doesn’t stop with the answers. It carries on into the values of the answers. In a
game, there must be scorekeeping. You may disagree with the values of some of the answers, but do you
always agree with the penalties in football? Or that fine line that distinguishes a hit from an error in baseball?
Ethics is dynamic. No one solution is always correct nor is another solution always wrong. Some solutions
appeal to some while other solutions appeal to others. In Gray Matters, every mini-case poses four solutions.