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17 – 1
Chapter 17
Markov Processes
Learning Objectives
1. Learn about the types of problems that can be modeled as Markov processes.
4. Know what is meant by the steady-state probabilities.
5. Know how to solve Markov processes models having absorbing states.
6. Understand the following terms:
state of the system
Markov Processes
17 – 1
Solutions:
1.
2. a.
b. 1 = 0.5, 2 = 0.5
c. 𝑃=[0.90 0.10
0.10 0.85] 𝜋1=.6 𝜋2=.4
3. a. 0.10
b. 1 = 0.75, 2 = 0.25
4. a. 1 = 0.92, 2 = 0.08
5.
No T raffic Delay
0.85
0.25
T raffic Delay
0.15
0.75
No T raffic Delay
T raffic Delay
P (Delay 60 minutes) = (0.75)(0.75) = 0.5625
b. 1 = 0.85 1 + 0.25 2
2 = 0.15 1 + 0.75 2
1 + 2 = 1
Solve for 1 = 0.625 and 2 = 0.375
c. This assumption may not be valid. The transition probabilities of moving to delay and no delay
states may actually change with the time of day.
b.
Scissors
Scissors
Rock
Paper
Scissors
.31
.49
.18
.55
.27
The probability your opponent will choose Paper in the second round is given by 𝜋2(2). This can be
found from Π(2) by first finding Π(1) as shown below.
Π(1)=[1 0 0][0.27 0.42 0.31
0.36 0.15 0.49
0.18 0.55 0.27]=[0.27 0.42 0.31]
0.02 1 – 0.01 2 = 0
2 = 1 – 1
Thus, 0.02 – 0.01 (1 – 1) = 0
0.03 1 – 0.01 = 0
1 = 0.333
8. a. Let 1 = Murphy’s steady–state probability
2 = Ashley’s steady-state probability
3 = Quick Stop’s steady-state probability
1 = 0.85 1 + 0.20 2 + 0.15 3 (1)
Using 1, 2, and 4 we have
0.15 1 – 0.20 2 – 0.15 3 = 0
-0.10 1 – 0.25 2 – 0.10 3 = 0
1 + 2 + 3 = 1
Solving three equations and three unknowns gives 1 = 0.548, 2 = 0.286, and 3 = 0.166
b. 16.6%
c. Murphy’s 548, Ashley’s 286, and Quick Stop’s 166. Quick Stop should take 667 – 548 = 119
Murphy’s customers and 333 – 286 = 47 Ashley’s customers.
10.
3
=
0.101
+
0.202
+
0.303
[3]
1 + 2 + 3 = 1
[4]
The Markov analysis shows that Special B now has the largest market share. In fact, its market
share has increased by almost 11%. The MDA brand will be hurt most by the introduction of the
new brand, T-White. People who switch from MDA to T-White are more likely to make a second
switch back to MDA.
11.
b. Transition Probability Matrix
–14 -8 -6 0 WIN LOSE
–14 0 1-p p 0 0 0
-8 0 0 0 p 0 1-p
-6 0 0 0 0 1 0
a. Tree Diagram
0
LOSE
WIN
1-p
p
1-p
0.5
0.5
1(1) 2(1) 3(1) 4(1) 5(1) 6(1)
1(2) 2(2) 3(2) 4(2) 5(2) 6(2)
1-p p 0 0 0 0 0 0 0 0.5 0.5
0 0 0 0 1 0
0 0 0 0 0 1
= 0 0 0
The probability of winning is 0.5(1–p)p + p = 1.5p – 0.5p2.
Temple’s coach should go for 2 points if this probability is greater than the probability of
winning by going for a one-point conversion after each touchdown, which is 0.5.
Therefore, he should go for a two-point conversion when p is such that 1.5p – 0.5p2 > 0.5.
12.
13.
14.
15. a. Retirement and leaves for personal reasons are the two absorbing states since both result in the
manager leaving the company.
b. Middle Managers:
Probability of retirement = 0.03
Probability of leaving (personal) = 0.07
c. Senior Managers:
Probability of retirement = 0.08
Probability of leaving (personal) = 0.01
(I–Q) = 1 0
0 1 – 0.4 0.3
0.1 0.5 = 0.6 -0.3
–0.1 0.5
N = (1–Q)
-1
= 1.85 1.11
(I–Q) = 0.7 5 –0.25
–0.05 0.75
N = 1.36 0.45
0.09 1.36
(I–Q) = 0.5 –0.2
0.0 0.5
N = (I–Q)
-1 = 2 0.8
0 2.0
NR = 0.52 0.4 8
0.80 0.2 0
BNR = 150 0 3 500 0.52 0.48
0.80 0.2 0 = 358 0 1 420
d.
55.2% will retire and 44.8% will leave for personal reasons.
16.
a. The Injured and Retired states are absorbing states.
b. Rearrange the transition probability matrix to:
I-Q = 0.6 -0.4
-0.1 0.5
N =
38.5% of Starters will eventually be Injured and 61.5% will be Retired.
c.
BNR =[8 5][0.423 0.577
0.385 0.615]=[5.308 7.691]
On average, 5.308 players will end up injured and 7.691 players will retire.
(I-Q) = 1 0
0 1 – 0.80 0.10
0.03 0.88 = 0.20 –0.10
–0.03 0.12
N = (I–Q)
-1 = 5.714 4.762
1.429 9.524
NR = 0.552 0.448
0.805 0.195