Chapter 3
Agenda/Learning Objectives
1) Introduce core principles of a UCD methodology: 10 UCD Commandments (Principles)
a) Practitioners, such as designers, developers, project managers, and any other positions tasked
with implementing a design project, need to have:
i) a reliable set of principles to guide what they do, to use to measure success
ii) fundamental methods, housed inside a reliable, repeatable process, that they can carry
out to involve users as the focus of their design
c) Thou must involve users often
i) When is it too early to involve users? Never.
ii) Design is exposed to more eyeballsthe important eyeballs of the usersand potential
big problems are discovered and addressed before they become too big to be fixed
d) Thou must design for use in context (the product will be used in the real world so design
accordingly)
i) Must consider where, when, and how user will use product
1) Environment?
ii) Ex: Palm Pilot
1) Invented by Jeff Hawkins
2) Wanted to know how users would want to use what, when, where, and how
3) Carried around wooden prototypes in pocket to better understand use scenario and
context