Chapter 11
Agenda/Learning Objectives
Examine why hardware has unique UCD considerations
Review hardware UCD best practices
1) Examine why hardware has unique UCD considerations
a) Why is hardware unique?
i) Hardware simply has more considerations than how a user engages with an interface
ii) Users touch and manipulate hardware whether its simply held or worn
iii) Ex: EyeGuide (camera placed directly in line of sight, didnt compensate for head
impacts the other and the overall design
2) Explore the materials, tools, and costs implicit in hardware UCD
a) Try the junkyard approach starting off to decide which materials (and thus knowledge
bases) are required
b) Hardware requires several components:
3) Discuss how/why to conduct prototype iteration and testing for hardware UCD
a) Be prepared to throw your prototype away and start again
b) You cant use the excuse that because youre creating hardware that you cannot prototype as
much
c) You need to prototype as much as if not more than software
d) Knobs, handles, buttons, and other form factors, such as weight, size, and wearability, all
have to be prototyped