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Lecture Notes
Chapter 6: Using Design Thinking
Learning Objectives
Define design thinking.
Demonstrate design thinking as a human-centered process focusing on customers and
their needs.
Notable Quote
“Design is about making intent real…. When you design, something new is brought into
the world with purpose.”
Design Thinking Defined
Design Thinking: Process most commonly used to solve complex problems, navigate
Design Thinking in Action
Anna Haupt and Terese Alstin, Founders, Hövding
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Haupt and Alstin, who were university students at the time, set out to find out why people
didn’t like wearing the conventional bicycle helmet and discovered some interesting insights.
Through anonymous questionnaires, they found that one of the main reasons was not as much
to do with safety as with vanity; many respondents said bicycle helmets made them “feel
geeky”; that they messed up their hair; and they were awkward to carry around.
Haupt and Alstin concluded it was not people’s attitudes that needed to change, but the
Design Thinking Is A Human-Centered Process
feasibilitywhat can be possibly achieved in the near future;
viabilityhow sustainable the idea is in the long term; and
desirabilitywho will want to use or buy the product or service.
Notes:
Before business feasibility and economic sustainability are considered in the design process, the
Human-Centered Approach
Notes:
A good example of an organization that has successfully achieved this balance is Nintendo.
Rather than competing with other gaming companies which were focusing on graphics and
consoles, Nintendo used new technology to create the Nintendo Wii. Through innovative
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Critical Thinking Questions
What do you think was the main catalyst for Haupt and Alstin to design a new bicycle
helmet?
2. How would you describe the creative process of designing something that doesn’t
exist?
3. What are some ways for an entrepreneur to go beyond convention to design a
product to appeal to a particular market?
Notes:
Empathy in Design Thinking
Enhances networking
Plays role in effective leadership
Promotes team building
Helps us understand not only how, but why people think and feel as they do.
Notes:
In Chapter 2, we introduced the concept of empathy as one of the five skills essential to the
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have noticed that every variation of design thinking described in this chapter considers
empathy to be a core element of successful design. Developing our empathic ability allows us to
The Design Thinking Process
Inspiration (Empathize)
Ideation (Create)
Implementation (Test)
Notes:
Inspiration is the problem or opportunity that stimulates the quest for a solution. It starts with
a broad problem, or what is called a design challenge. A design challenge should not be too
narrow at this point, nor should it be too broad. You want to have the freedom to imagine but
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Three Phases of Design Thinking
Notes:
Adapted from Tim Brown, “Design thinking,” Harvard Business Review, (June 2008, pp 84-92); T.
Three Phases Defined
InspirationWhat is the problem?
IdeationHow might we solve the problem?
ImplementationHow can we make it better?
Critical Thinking Question
IDEO’s Brainstorming Rules
Defer judgement
Encourage wild ideas
Build on the ideas of others
Divergent vs. Convergent
Divergent thinking: Opens our minds to possibilities i.e. the practice of play
Convergent thinking: Moves us from abstract to concrete; from openness to
understanding
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Notes:
The design thinking process is based on two main types of thinking called divergence and
convergence. Divergent thinking allows us to expand our view of the world to generate as
many ideas as possible without being trapped by traditional problem solving methods or
predetermined constraints. This is a similar concept to the practice of play, which frees the
Observation and Insight
Observation: The action of closely monitoring behavior and activities
Insights: An interpretation of an observation that provides a new understanding
Notes:
Insights often generate ideas for new products or services that we didn’t even know we
needed. For example, how many of us have thought aloud, “Do you know what I really need?
An invisible bicycle helmet!” Yet, some of the greatest innovations of today have fulfilled a need
that we had no idea we had, such as the Internet or the iPhone. In fact, even the most boring
tasks can trigger the most illuminating of insights.
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Nine Dimensions of Observation
Notes:
Observation is another skill that requires practice. The more we practice observation, the
higher the likelihood of us generating new, meaningful insights. There are nine dimensions of
The Five AEIOU Dimensions
Notes:
Another technique used in design thinking is the AEIOU framework: an acronym for Activities,
Environments, Interactions, Objects, and Users. This is a framework commonly used to
categorize observations during fieldwork. The AEIOU framework is similar to the nine
Interviewing to Identify Needs
Who do you want to interview?
Determine intention/purpose
Prepare open-ended questions
Notes:
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Begin by briefly stating the purpose of your interview. Take notes throughout, and if you are
intending to also audio record the interview, make sure you ask permission first. Remember to
Peel the Onion for Deep Understanding
Notes:
Remember, your goal here is to learn as much as possible you’re not selling to the person
The Empathy Map
Notes:
One of the most useful ways to efficiently record the information from an interview is by
completing an empathy map. An empathy map which is a tool that helps you collate and
integrate your observations in order to discover surprising or unanticipated insights. It is a
useful way to put yourself in the shoes of someone else and allows you to uncover unmet
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Designing for Growth
What is?
What if?
What Wows?
What works?
Notes:
What is encourages the entrepreneur to explore the current reality of the problem; What if
encourages you to imagine all of the possibilities without regard to the reality of the ideas;
Critical Thinking Questions
How can you design collaboratively and inclusively when resources are highly unequal?
2. Design thinking requires incorporation of user feedback and possibly scrapping your
original designs. Have you ever had to throw away work you’ve spent weeks or months
on and start over? Would you perceive this as progress or failure?
Notes:
As a class project, Stanford graduate students Rahul Panicker, Jane Chen, Linus Liang and
Naganand Murty had been designing an intervention for at-risk babies low enough in cost to be
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Standford Design School “Five Phases” Process
Empathy
Define
Ideate
Prototype
Test
Notes:
Stanford Design School Five Phases of Design Thinking
Empathy is getting out and talking to your customers directly