Instructor Resource
Neck, Entrepreneurship
SAGE Publishing, 2018
Haupt and Alstin, who were university students at the time, set out to find out why people
didn’t like wearing the conventional bicycle helmet and discovered some interesting insights.
Through anonymous questionnaires, they found that one of the main reasons was not as much
to do with safety as with vanity; many respondents said bicycle helmets made them “feel
geeky”; that they messed up their hair; and they were awkward to carry around.
Haupt and Alstin concluded it was not people’s attitudes that needed to change, but the
Design Thinking Is A Human-Centered Process
• feasibility—what can be possibly achieved in the near future;
• viability—how sustainable the idea is in the long term; and
• desirability—who will want to use or buy the product or service.
Notes:
Before business feasibility and economic sustainability are considered in the design process, the
Human-Centered Approach
Notes:
A good example of an organization that has successfully achieved this balance is Nintendo.
Rather than competing with other gaming companies which were focusing on graphics and
consoles, Nintendo used new technology to create the Nintendo Wii. Through innovative