Activity 1—A Market for Lemons
Type: In-class demonstration
Topics: Asymmetric information, signaling, regulation
Materials needed: Prepared instruction sheets and record sheets
Time: 50–60 minutes
Class limitations: Works in any size class, although using a larger number of groups
will result in a larger amount of time necessary to complete each
round
Purpose
This classroom experiment demonstrates how a market for lemons can develop when buyers
have no information on the quality of a product available for sale.
Instructions
Divide the class into seven groups, three sellers and four buyers. Try to keep the groups
separated and make sure that students know not to reveal their cost or value information to
anyone. Pass out instruction sheets and record sheets for each group. Here are the rules for
the first few rounds of the game:
1. Sellers must decide their product quality and price simultaneously. Each seller can
3. The instructor draws a number from a hat (1 through 4) and this will be the first
buyer to make a purchase. Buyers decide which firm to buy from based on preferred
quality and price. Buyers may purchase only one unit each period. Once a seller has
sold two units, he or she can sell no more and should be eliminated from the list of
choices.
4. Profit for sellers will be the difference between the price and the cost (given to them
on their instruction sheets) for each unit sold. Due to rising marginal cost, the cost of
the second unit is $1.00 more than the first. The cost information for each firm is:
Quality 1 Quality 2 Quality 3
Cost of 1st unit $1.75 $4.95 $11.35
Cost of 2nd unit $2.75 $5.95 $12.35
5. For the buyers, consumer surplus will be the difference between the value to the
consumer (given on their instruction sheets) and the price paid. The value for each
buyer is:
6. Once a few rounds have been played, the instructor should announce that he will only
list the sellers’ prices on the board. Buyers must base their decisions entirely on price
information.