Game Theory and Competitive Strategy 459
CASE STUDY FOR CHAPTER 14
Time Warner, Inc., Is Playing Games with Stockholders
Time Warner, Inc., the world’s largest media and entertainment company, is best known as the
publisher of magazines such as Fortune, Time, People, and Sports Illustrated. The Company is a
media powerhouse comprised of Internet technologies and electronic commerce (America Online),
cable television systems, filmed entertainment and television production, cable and broadcast
television, recorded music and music publishing, magazine publishing, book publishing and direct
marketing. Time Warner has the potential to profit whether people go to theaters, buy or rent
videos, watch cable or broadcast TV, or listen to records.
Time Warner is also famous for introducing common stockholders to the practical use of
game theory concepts. In 1991, the company introduced a controversial plan to raise new equity
capital through use of a complex “contingent” rights offering. After months of assuring Wall Street
that it was close to raising new equity from other firms through strategic alliances, Time Warner
instead asked its shareholders to ante up more cash. Under the plan, the company granted holders
of its 57.8 million shares of common stock the rights to 34.5 million shares of new common, or 0.6
rights per share. Each right enabled a shareholder to pay Time Warner $105 for an unspecified
number of new common shares. Because the number of new shares that might be purchased for
$105 was unspecified, so too was the price per share. Time Warner’s Wall Street advisers
structured the offer so that the new stock would be offered at cheaper prices if fewer shareholders
chose to exercise their rights.
In an unusual arrangement, the rights from all participating shareholders were to be