Potter, Introduction to Media Literacy 1e 3
iii. The newest genre is reality programming.
a. It Bbecame popular in the 2000s with shows such as Survivor,
American Idol, and Big Brother.
IV. Electronic games
B. Designing electronic games involves producers following formulas.
i. The three most important decisions are the category of play, the formality
of play, and the affective tone.
a. There are six options for category of play characterized by the
objective: (1) competition, (2) winning against the odds, (3)
mimicry, (4) vertigo, (5) exploration, and (6) social play.
b. For formality of play, designers can have a minimum number of
rules or highly structured rules.
c. For affective tone, designers must think about what they want the
players to feel.
C. Experience of playing electronic games
V. Interactive message platforms
A. It is Aa meta-genre in which individuals can construct and disseminate their own
messages.
B. Social contact can take several forms: friendship, dating, and living in a different
world.
i. Friendship is the goal of some social networking sitesSNSs such as
Facebook.
ii. Dating is the goal of sites like Tinder.
iii. Living in a different world can be simulated through Second Life.
C. Sharing is a second type of interactive message platform.
i. Opinions can be shared through blogs.