Student experiences and reports will vary.
7. Enter the paulgillin.com blog and find information related to enterprise applications of
Web 2.0 technologies. Write a report.
Student experiences and reports will vary.
8. Enter pandora.com. Find out how you can create and share music with friends. Why is
this a Web 2.0 application?
Student experiences and reports will vary.
9. Enter webkinz.com and compare its activities to that of facebook.com. Enter nielsen-
online.com and find the average stay time on both social network sites.
Student experiences and reports will vary.
10. Enter smartmobs.com. Go to blogroll. Find three blogs related to Web 2.0 and
summarize their major features.
Student experiences and reports will vary.
11. Enter mashable.com and review the latest news regarding social networks and
network strategy. Write a report.
Student experiences and reports will vary.
12. Access Hof ’s “My Virtual Life” (2008) at
businessweek.com/print/magazine/content/06_18/b3982001.htm?chang=g1 and meet the
seven residents in the slide show. Prepare a table that shows the manner in which they
make money, the required skills, and the reason they do it in Second Life.
Student experiences and reports will vary.
13. Identify two virtual worlds (other than Second Life). Explore business opportunities
there. Join as a member and write a report.
Student experiences and reports will vary.
14. Enter secondlife.com and find the commercial activities of the following avatars:
Fizik Baskerville, Craig Altman, Shaun Altman, FlipperPA Peregrine, and Anshe Chung.
Describe briefly what they represent.