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2. How should Square Enix manage its Eidos acquisition in order to maximise value creation,
and how might that management approach change over time?
The management of Eidos will be challenging for Square Enix, given the business reliance
on soft capabilities (brilliant games designers, etc.) and the extent of cultural and
geographic distance (see the CAGE framework in Section 8.5.1). The quotations of Yoichi
Wada on the intended management style are highly relevant and seem to be sensitive to the
key issues involved. Various frameworks are helpful:
The Haspeslagh and Jemison acquisition integration matrix will be useful here (Figure
10.3). There is a high need for organisational autonomy (or at least sensitivity). At the
same time, there is high strategic interdependence (a need to renovate Square Enixs
3. What are the strengths and weaknesses of the alliance strategy, and what problems might
Square Enix anticipate over time?
As indicated by Figure 10.6, the alliance strategy has some clear strengths in terms of
accessing expertise fast. However, the same matrix points to culture and control problems,
4. What methods of expansion would you recommend to the management of Square Enix now
they appear to have the resources and intention to grow?
Although organic growth might enable Square Enix to engage in a less risky expansion the