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• Explain how electronic gaming converges with other mass media, and discuss how these
convergences can potentially transform businesses, institutions such as schools or
government, neighborhoods and cities, and, finally, our own homes.
• Explore the evolution of video games from simple, single-player games to more complex,
multiplayer social activities. Discuss how the Internet contributed to making video games
part of mass media. What are some future possibilities for video games and video game
consoles?
• Discuss how mobile devices have changed electronic gaming. Ask students what kinds of
mobile game devices they have, and if they have multiple devices, ask them how they use
each device. Has their use of such devices changed in recent years? If so, discuss how.
III. The Media Playground
• Some of your students might have played The Oregon Trail, an educational simulation game
that aims at reproducing the circumstances and drastic choices faced by white settlers
traveling the two-thousand-mile journey from Independence, Kansas, to the Willamette
Valley in Oregon. Throughout the game, players make choices to help their ox-driven wagon
parties survive numerous potential horrors, including measles, dysentery, typhoid, cholera,
snakebites, drowning, physical injuries, floods, mountains, heat, and cold, all the while
maintaining provisions and predicting weather conditions. First developed by educators in
1971, The Oregon Trail has been played by millions of students.
IV. Trends and Issues in Digital Gaming
• The kinetic and tactile experience of motion-sensing gaming consoles (like the Nintendo Wii
and the Xbox Kinect) is popular with consumers and represents a revolution in video games.
From the old Atari joysticks to the two-handed modern video game controllers with close to