LECTURE IDEAS
I. Early Media Research Methods
• Detail the four influential areas of media effects research: propaganda analysis, public opinion
research, social psychology studies, and marketing research.
• Discuss the benefits and hazards of various types of public opinion research. Explain why
journalists depend on polls, and explore the purpose of pseudo-polls. Even as polling has become
more sophisticated and accurate over time, polls always report estimates within a particular margin
of error. The imperfection of polling was clear in the 2016 presidential election.
• Educational psychologist Jane Healy wrote
Endangered Minds
(1990), which posited that the rapid
pace of television and other image-oriented media can impede brain growth and make children less
able
to concentrate and analyze
information, and less able to think. Her book quotes Jennings
Bryant, a researcher at the University of Alabama:
One thing we do know is that [television]
reduces what we call vigilance [the ability to
remain actively focused on a task]. If they watch lots of fast-paced programs and then we
give them things to do afterward such as reading or solving complex puzzles, their stick-to-
itiveness is diminished; they’re not as willing to stay
with the task. Over time, with lots of
viewing, you’re going to have less vigilant children. This is especially critical with relatively
young children—about three to five years seem to be particularly
vulnerable. (p. 201)
Healy also notes the following:
Studies show attention tends to wander when the material is seen either as “boring” or not
readily understandable; then, when something salient happens, attention is drawn back. This
conditioned pattern of sporadic, externally directed attention corresponds precisely with what
teachers are reporting. In class or when doing homework, one can’t just let the mind change
channels or wander away when things become a bit difficult or boring (p. 202).
• Steven Johnson, author of the best-selling book Everything Bad Is Good for You (2005), discusses
the impact of popular culture on young people and argues the following:
• Popular culture has grown more engaging and intellectually demanding in recent years.
• Young people are increasingly engaging with (or “exercising their minds” with) more and more
sophisticated media content and are in turn becoming smarter, not dumber. Johnson refers to this
“upward trend” as the sleeper curve, taken from Woody Allen’s movie Sleeper, where in the year
2173 hot fudge is good for you. Johnson points to the cognitive advantages of increasingly complex
video games, television narratives, and film narratives. Johnson explains:
There may indeed be more “negative messages” in the mediasphere today, as the Parents
Television Council believes. But that’s not the only way to evaluate whether our television
shows or video games are having a positive impact. Just as important—if not more
important—is the kind of thinking that you have to do to make sense of a cultural experience.
. . . Today’s popular culture may not be showing us the righteous path. But it is making us
smarter. (p. 14)
II. Research on Media Effects
• Cover the three historical models used to explain or predict human behavior relating to mass media:
the hypodermic-needle model, the minimal-effects model, and the uses and gratifications model.
Discuss why these models aren’t considered especially useful today in the evaluation of media effects
on audiences.
• Conducting media effects research is important. Such research, especially early media effects studies,
must be examined carefully to see if there are any methodological issues with the research or to see if
there are any problems with the conclusions drawn (e.g., claiming causation when research only