MINI CASE: LEARNRITE.COM CORPORATION
LearnRite.com offers e-commerce service for children’s “edutainment” products and
services. The word edutainment is used to describe software that combines “educational” and
“entertainment” components. Valuable product information and detailed editorial comments are
combined with a wide selection of products for purchase to help families make their kids’
edutainment decisions. A team of leading educators and journalists provide editorial comments
on the products sold by the firm. LearnRite targets highly educated, convenience oriented, and
value conscience families with children under the age of 12, estimated to be about 35 percent of
Internet users.
The firm’s warehouse-distribution model results in higher net margins, as well as greater
selection and convenience for customers, when compared to traditional retailers. Gross profit
margins are expected to average about 30 percent each year. Because of relatively high
marketing expenditures aimed at gaining market share, the firm is expected to suffer net losses
for two years. Marketing and other operating expenses are estimated to be $3 million in 2017
and $5 million in 2018, respectively. However, during the third year operating cash flow
breakeven should be reached. Net profit margins are expected to average 10 percent per year
beginning in year 3. Investment in bricks and mortar is largely in the form of warehouse
facilities and a computer system to handle orders and facilitate the distribution of inventories.
After considering the investment in inventories, the asset intensity or turnover is expected to
average about two times per year.
LearnRite estimates that venture investors should earn about a 40 percent average annual
compound rate of return and sees an opportunity for a possible initial public offering in about six
years. If industry consolidation occurs, a merger might occur even sooner.
The management team is headed by Srikant Kapoor who serves as President of
LearnRite.com and who personally controls about 35 percent of the ownership of the firm. Mr.
Kapoor has more than twelve years experience in high-tech industries including previous
positions with US West and Microsoft. He holds a B.S. degree in electrical engineering from an
Indian technology institute and an MBA from a major U.S. university. Sean Davidson, Director
of Technology has more than ten years of experience in software development and integration.
Walter Vu has almost ten years of experience in sales and business development in the software
industry including positions at Claris and Maxis. Mitch Feldman, Director of Marketing, was
responsible for six years for the marketing communications function and the Internet operations
of a large software company. Management strives for continual improvement in ease of user
interface, personalized services, and amount of information supplied to customers.
The total market for children’s entertainment is estimated to be $35 billion annually.
Toys account for about $20 billion in annual spending. Summer camps are estimated to generate
$6 billion annually. This is followed by children’s videos and video games at $4 billion each.
Children’s software sales currently generates about $1 billion per year in revenues and industry
sales are expected to grow at a 30 percent annual rate over the next several years.
LearnRite has made the following five-year revenue projections:
Year 2017 2018 2019 2020 2021
Revenues ($M) $1.0 $9.6 $30.1 $67.8 $121.4