5. Uses and gratification assumes that consumers of mass media are active agents who
deliberately choose what pleases them. [II] T
7. The premise of cultivation theory is that the more one attends to television (heavy viewers)
the more distorted perspective of reality they hold. [I] T
9. Becoming media literate takes little work. [II] F
10. Part of having media literacy means being skeptical of what is presented. [II] T
15 // DIGITAL MEDIA AND THE ONLINE WORLD
I. Digital media are electronic modes of communication that store and manage data in digital
form. There are several features of digital media.
A. Digital media have the ability to manipulate information.
B. Digital media also cultivate convergence.
1. Interconnectivity is the idea that various devices are connected to each other and to the
Internet so that users don’t need to worry about configuring each new system.
2. In the future, each appliance or device that we use will have its own computer and be
connected to the Internet.
3. Interconnected communication technologies represent the convergence of existing
technologies in order to make them simpler to use.
C. Digital media enable information to travel quickly.
1. Through email or text, recipients get messages almost instantly.
2. IM or instant messaging was named instant because it’s so fast.
3. Because of this speed, however, there is the potential to jeopardize accuracy.
II. Digital media have both positive and negative impacts.
A. Positive impacts are that we have greater access to information and that computers can
amplify what humans alone are able to do.
B. Negative impacts include reducing our ability to sustain focused attention, encouraging
us to engage in multitasking, and undermining imaginative thought in children. People
think they are more efficient and productive when they multitask, but that is usually not
true.
C. Another negative impact is the potential for excessive use among some users.
III. We use digital media for many of the same reasons we use other modes of communication.
A. We use digital media to craft identity.
1. One way is though screen names and email addresses.
2. Many aspects of personal identify are not known unless we choose to disclose them.
3. People may also create on-screen identities that help them learn social skills.
4. Learning to accept our limitation or changes in ourselves is another way in which
digital media help us do identity work.