ii. Films provided continuous action
iii. Television provided a combination of image, sound, live coverage, and
home delivery
iv. New media technological developments have evolved to create delivery
vehicles that increase access and choice in media consumption
v. Electronic interactive games and computer-generated images have moved
the mediated experience via virtual and augmented reality to be physically
competitive to a real-world experience while simultaneously shifting the
audience from passive observers of events to digital participants
b. The evolution of the media has had a significant impact on the criminal justice
system
i. Mediated crime-and-justice experience and knowledge dominates real-
world crime-and-justice experience and knowledge
1. Most Americans have limited direct experience with crime and the
criminal justice system despite reports to the contrary
2. Experiencing crime and justice via the media is preferable to
experiencing crime-and-justice events directly
c. Crime-and-justice policies are created from mediated reality
i. We live in a multimedia environment where content, particularly images,
appear ubiquitously throughout the media landscape
ii. In some instances the mediated event blots out the actual event so that
what people believe happened based on widespread media renditions
supplants what actually happened.
1. The facts of an event become irrelevant in the face of the mediated
rendition of the event.
2. This trend toward media portrayal over reality is particularly
powerful in crime and justice where news, entertainment, and
advertising combine with infotainment content and new media to
construct our mediated crime-and-justice reality
3. What we believe about crime and justice and what we think ought
to be done about crime and justice is based on a view of reality that
has been parsed, filtered, recast, and refiltered through the
electronic, visually dominated, multimedia web
d. Mediated crime-and-justice experiences become more socially significant and
influential then actual experiences.
2. In sum, five realities of twenty-first-century media are important for crime and justice
a. Mass media is an electronic, visually dominated media
i. Content is fluid and moves quickly from medium to medium
ii. Images have more value than other media content
iii. Multimedia renditions of events are the norm
iv. Goal is to make the mediated experience indistinguishable from actual
experience
v. New media is altering the manner in which crime-and-justice information
is collected, disseminated, and interpreted
b. The current marketing structure of the media is narrowcasting