978-1285444604 Solution Manual Part 5

subject Type Homework Help
subject Pages 17
subject Words 3115
subject Authors J. Dan Rothwell

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the group even when honesty (ethics) is an issue.
according to groups. Then begin the block stacking with group A.
j. Keep a running point total on the board for all three rounds.
k. Rounds Two and Three have additional rules:
1). Multiply the group estimate by 20 for Round Two and by 30 for
Round Three. For example: if the estimate is 20 and the group
stacks successfully, then total points for Round Two will be
figured by adding the 20 plus 20 times the estimate (20) which
equals 420.
2). The Group with the highest estimate receives 150 Bonus points
For Round Two; 300 points for Round Three. If there is a tie,
split the points between groups unless one group chooses to
increase its estimate higher than other groups. If bonus group fails
to meet its estimate or its stack falls overNo Bonus!
3). An "ALIEN" will be sent from another group to each of the four
groups (designate who goes where). Each group will interview its
alien (member of another competing group) for 1 minute, then
decide whether to keep the alien or send him/her back to their
original group. If the group elects to keep the alien, the person will
stack in proper sequence for the group. If the group elects to reject
its alien, then the group loses one-half of the total points
accumulated for that round as a penalty (including any bonus points
for highest estimate). If the alien tips over the stack the group earns
zero points for that round (yes, sabotage is possible and permitted
though not encouraged).
NOTE: This is a powerful, high-energy exercise that makes significant points. This
may seem to be a complicated exercise but when you've done it once the exercise
works smoothly and easily. This exercise will produce an enthusiastic
participation from all groups. Normally, much cheering, hollering, calls for rule
enforcement, and coaching takes place during the block stacking. It’s great fun
and educational. Often, it is the talk of the class, even the campus.
D. Processing the exercise
1. Group pressurethis exercise creates tension between an "alien's" desire to
promote his/her group in the competition and personal standards of fair play.
Sabotage is always an issue during Rounds Two and Three. Sometimes aliens
sabotage, sometimes they don't (even when their groups plead with them to
knock over the stack), and sometimes they disguise their dirty work by
appearing to try. In most cases aliens will be pressured by their groups and will
sabotage. This particular dynamic of the exercise makes for a lively post-
exercise discussion.
2. Team buildingthis exercise is an excellent initial activity for term
groups to create an instant sense of groupness and an esprit de corp.
Although stacking blocks seems childish on the surface, the intensity
displayed by participants (shaky hands, shouting, exuberance)
clearly reveals that much more is going on than mere block stacking.
3. Effects of competitioncreates intragroup cohesiveness but intergroup conflict
and hostility. These effects occur almost instantly. This exercise powerfully
demonstrates the effects of competition. It makes the point that what groups
compete over is far less important than the mere fact that they see themselves as
adversaries. Competing for meaningless points for stacking blocks when no
rewards are given to the winning group does not dampen the enthusiasm
displayed by groups during this competitive event. Students can’t even brag
about being the “best block stacking group.” The accolade is meaningless, even
silly, and yet, groups will ruthlessly compete. Competing for its own sake,
regardless of rewards, becomes the mindless goal. Discuss differences between
competition, cooperation, and individual achievement and the 3 conditions for
constructive cooperation (see text).
4. Ethicsan interesting discussion of communication ethics can follow this
exercise. Aliens will lie to groups (“No, I won’t knock over the blocks”), then
sabotage. Why? As competition increases, the pressure to cheat and be
dishonest increases. No such pressure occurs in cooperative group activities
because emphasis is placed on collective achievement, not determining winners
and losers.
NOTE: A different version of this exercise is explained in an article by Rothwell,
"Risk-taking and Polarization in Small Groups," Communication Education,
April, 1986, 182-85.
CHAPTER 4
Developing the Group Climate
I. "Win As Much Money As You Can": Creating Cooperation in a Competitive Group
Climate exercise*
A. Purposes:
1. To demonstrate the disadvantages of competition.
2. To illustrate how a competitive mindset can be transformed into a
cooperative agreement when a system is structured for
cooperation, not competition.
B. Time required: 25 minutes to conduct; 15-20 minutes to process it.
C. Instructions:
1. Divide the class into four groups.
2. GOAL: To win as much $$$ as you can. (Use this exact phrase.)
3. There are 7 rounds.
4. Each group votes either HEADS or TAILS.
5. Money is gained or lost based on the collective vote of all groups as
follows (put on board or make transparency):
4 HEADS = each group loses $25
3 HEADS = Win $25 for each group that chooses Heads
1 TAILS = Lose $75 for group that chooses Tails
2 HEADS = Win $50 for each group that chooses Heads
2 TAILS = Lose $50 for each group that chooses Tails
1 HEAD = Win $350 for group that chooses Heads
3 TAILS = Lose $25 for each group that chooses Tails
4 TAILS = Win $25 for each group that chooses Tails
6. Multiply each group's score for each round by the number of the
round (e.g., in round 3 two groups vote HEADS and two vote TAILS;
the groups voting HEADS each win $50 x 3 = $150 and the groups
voting TAILS each lose $50 x 3 = Minus $150).
7. Negotiations among groups are allowed during rounds 3, 4, 6, and 7.
Each group will be given 2 minutes to decide on a strategy and to
choose a representative who will meet with representatives from the
other groups in the center of the room. Negotiations will last for 2
minutes. Then groups will be given 1 minute to decide their vote.
8. All votes are by secret ballot. Groups decide, then write their votes on
a slip of paper and give it to the facilitator who announces the results.
9. Scoring system changes after round 3 as follows: (put on board a
PowerPoint slide)
a. Round 4change 4 HEADS to "Lose $250"
b. Round 5change 4 TAILS to "Win $250"
c. Round 6change 1 HEADS to "Lose $300" and
3 TAILS to "Win $100"
d. Round 7change 2 HEADS to "Lose $200" and
2 TAILS to "Win $200"
NOTE: Once changes in scoring are made, they remain.
D. Processing the exercise:
1. Competition typically produces a "beat the enemy" mentality even
when it may disadvantage one's own group. Groups usually vote
HEADS. This reveals a "ME orientation"my group against the other
three groups. Groups mostly lose money when adopting the
competitive "them vs. us" strategy. Negotiations, especially in round
3, often reveal dishonesty and mistrust typical of competitive
approaches to group decision making. When the system is structured
for competitive advantage, groups will engage in competitive
behavior. Discuss ethics and competition.
2. Cooperation is achieved best and most often by structuring the
system for cooperative advantage. Personal pleas during negotiations
to cooperate and vote tails usually fail when rewards are given for
competing. The gradual changes in the scoring system begin to offer
big rewards for cooperating, making continued competition between
groups disadvantageous. By the seventh round, there is no longer
any real advantage but a definite disadvantage to competing (voting
HEADS). Conversely, cooperation (voting TAILS) by round 7 is now
structured into the scoring system. Why would a group want to do
anything else besides vote TAILS (although the competitive mindset
nurtured in the early rounds is sometimes difficult to break)? Groups
don’t even have to like each other to cooperate. Play in the early
rounds and initial negotiations often produces animosity between
groups, yet by the sixth or seventh round, groups usually cooperate.
Competitive merit pay systems, for example, are analogous to the
"vote HEADS" strategy, and the profit sharing pay systems are
analogous to the "vote TAILS" cooperative strategy. How you
structure a wage and salary system can produce either ruthless
competition or productive cooperation (see text).
3. Discuss the various ways to structure cooperation into group decision
making listed in Chapter Four of the text. (You may want to save this
until a full class discussion of the claimed advantages of competition.)
E. VARIATION: Add an additional round or rounds to the exercise.
*This exercise is a substantially altered version of the classic William Gellermann "Win
As Much As You Can" exercise in Pfeiffer, J. and Jones, J. Handbook of structured
experiences for human relations training, University Associates, 1970.
II. Arm Wrestling Demonstration
A. Purposes:
1. To loosen up class in preparation for discussion of the pros and cons
of competition.
2. To demonstrate the competitive mindset.
3. To show that working against each other is usually less productive
than working with each other in common purpose.
B. Time required: 10 minutes to complete the demonstration and briefly
discuss the results.
C. Instructions:
1. Have the class pair up male-male; female-female
2. Tell the class that each pair will arm wrestle and that the purpose is to
acquire as many points as you can in 60 seconds. You earn 1 point
every time your partner's arm touches the table (pairs keep track).
3. Tell the class to begin and call time at the end of 60 seconds.
4. Caution students not to participate in this demonstration if they have
a physical or physiological reason why they should refrain from
arm wrestling.
D. Processing the demonstration
1. Ask pairs how many points each person scored. Go around the room
and make note of any high scores, stalemates, and uneven scores.
2. Discuss the demonstration with class, pointing out that if the pairs
had collaborated (simply by offering no resistance and putting
partner's arm on the table each way, over and over again) rather than
competed, worked with each other instead of worked against each
other, very high scores could have been earned by all participants .
3. Competitive mindsetour society is structured for competition (much
as arm wrestling creates a competitive mindset). Thus, we have to
break the competitive mindset and think cooperation because few
people will help us transform competitive situations into cooperative ones.
III. Excerpt from movie, Who's Afraid of Virginia Woolf
A. Show the segment starting with the arrival of the guests (Sandy Dennis
and George Segal) at George and Martha's (Richard Burton and
Elizabeth Taylor). Finish the segment with George shooting the
umbrella out of the rifle. (About 20 minutes long.)
B. This Oscar winning movie is a superb example of defensive
communication patterns. All six categories of defensiveness are
depicted. Most students have never seen this movie yet they are
familiar with the actors. It's a very dramatic illustration of
defensiveness, exaggerated yet very powerful.
1. EvaluationGeorge and Martha criticize each other brutally
throughout the segment.
2. ControlGeorge and Martha fight for conversational control.
They control their guests (e.g., not-so-subtle reminder that
Martha's father is the president of the college). There are several
instances of psychological reactance (“Go answer the door”; "Don't
talk about the bitthe kid"). Sandy Dennis' character interrupts
George Segal's characterconversational control.
3. StrategyGeorge and Martha play brutal games with their guests
(e.g., "Get the Guests"). George plays verbal and intellectual games
with the George Segal character. George and Martha play ugly games
with each other.
4. Neutrality (indifference)George shows little interest in
remembering his guest's name and academic discipline. George
listens poorly. Everyone mostly ignores Sandy Dennis' character.
5. SuperiorityGeorge spends much time showing his perceived
superiority over George Segal's character (battle of wits).
6. CertaintyGeorge is dogmatic, asserting truths throughout the
segment (even when he is spouting nonsense"the ants will take
over the world").
IV. Excerpt from movie, Jerry McGuire
A. Show a 3-minute clip from the movie Jerry McGuire. The scene begins
about two-thirds of the way into the movie. Begin the clip when Dorothy
(Renee Zellweger) tells Rod Tidwell (Cuba Gooding, Jr.) that Jerry (Tom
Cruise) is working for him for free; that he’s “broke, broke, broke.” End
the clip when Jerry is looking at his watch.
B. Nice example of supportive communication from Tidwell’s wife, Marcy.
She is an empathic listener, and she communicates that empathy.
V. Excerpts from "American Idol"
A. Copy selected excerpts from episodes of "American Idol" showing contestants with
no talent but encouraged to participate by parents and friends; excerpts of
contestants taking negative criticism badly; and contestants boasting wildly before
performing.
B. Discuss defensive versus supportive communication in these excerpts. Is there such
a thing as "constructive criticism?" Explain. Should bad performances be praised to
avoid disappointing those with fragile egos and low self-esteem? Are some
comments by the judges more supportive than others? What is the difference? What
is your reaction to boasting by contestants (superiority pattern of defensive
communication)?
CHAPTER 5
Roles in Groups
I. Lecture/discussion on roles, explaining emergence of roles, types of roles, role status,
role reversal, role conflict and role fixation.
II. Show Quiet Rage: The Stanford Prison Study. Available from Philip Zimbardo at
Stanford University (psychology department) An excellent 1992 production with
updated footage. (50 minutes long.) Excellent illustration of the power of roles
(“guards” and “prisoners”). Analogous to any role relationships where there is a
power imbalanceteacher-student, doctor-patient, parent-child. Shows the potential
for abuse.
Another excellent synopsis of the Stanford Prison Study with grim applications to
the Abu Ghraib torturing in Iraq is available on the documentary entitled “The
Human Behavior Experiments” available on YouTube (about 23 minutes into the
program) at: http://www.youtube.com/watch?v=IfddDbWYL8Q
III. Show excerpt of movie The Doctor (role reversal) that depicts the William Hurt
character as a patient with busy nurses ignoring him and forcing him to wait.
Powerfully illustrates the impact of reversing roles (from doctor to patient, student to
teacher, child to parent).
IV. "Role Expectation, Role Performance" exercise
A. Purposes:
1. To illustrate role expectation can create self-fulfilling prophecies (we
become the role)the power of roles to shape behavior.
2. To demonstrate that role emergence comes from the transactions of
group members and the roles members' play must be endorsed by
the group.
3. To illustrate hidden agendas.
B. Time required: approximately 35 minutes
C. Instructions:
1. Divide the class into four or five groups (5-6 members works best).
2. Members of two groups will have labels stuck to their foreheads.
These labels will assign roles and dictate the behavior for group
members. Labels (roles) are not revealed to those receiving them.
The labels (file folder labels with sticky backing work best) are:
a. LEADERfollow me
b. ISOLATEignore me
c. CLOWNlaugh at me
d. FIGHTERdisagree with me
e. INITIATORencourage me
f. INFO-GIVERask me
3. Members of the remaining groups will receive slips of paper with
roles designated and behavior specified. Members are not to reveal
what is on the slips of paper. Choose from the following:
a. CLOWNyou are a disruptive character. You will goof off, crack
inappropriate jokes, make frequent asides, side-track the group
with irrelevant comments, etc.
b. HARMONIZERyou try to maintain the peace and reduce tension
by using humor and by trying to reconcile differences between
members who disagree. You'll make statements such as, "That's
a good idea," "Let's not get nasty," "I'm really interested in your
point of view," and so forth.
c. LEADERyou will run this group. Do not allow other members
to assume the role of leader. Provide direction for group
discussion and bring the group to an eventual decision.
d. ISOLATEyou are bored with this task. You will resist
contributing anything to the discussion. Remain silent unless
spoken to directly, and then answer half-heartedly and with brief
responses. Don't be too obvious. Simply melt into the
background. Don't be obnoxious, just bored and uninterested.
e. INFORMATION-SEEKERyou are very interested in this
discussion. Actively listen. Request information and opinions
from group members. Ask for clarification of others' points of
view. You seek information but rarely give it.
f. INFORMATION-GIVERyou provide relevant information and
opinion on the subject for discussion. Act as a resource
person. Even if you have to make up information or
provide misinformation, be actively involved in the group
discussion.
g. INITIATOR-CONTRIBUTORyou offer lots of ideas and
suggestions during discussion. Propose solutions and new
directions for discussion. Be a highly active participant in the
discussion.
4. Have all groups pick a stimulating topic for 10 minutes of discussion
(while the facilitator assigns roles as instructed above), or give groups
a controversial newspaper article or editorial to discuss.
5. Encourage everyone to play their roles with as much
accuracy as possible.
D. Processing the exercise:
according to groups. Then begin the block stacking with group A.
j. Keep a running point total on the board for all three rounds.
k. Rounds Two and Three have additional rules:
1). Multiply the group estimate by 20 for Round Two and by 30 for
Round Three. For example: if the estimate is 20 and the group
stacks successfully, then total points for Round Two will be
figured by adding the 20 plus 20 times the estimate (20) which
equals 420.
2). The Group with the highest estimate receives 150 Bonus points
For Round Two; 300 points for Round Three. If there is a tie,
split the points between groups unless one group chooses to
increase its estimate higher than other groups. If bonus group fails
to meet its estimate or its stack falls overNo Bonus!
3). An "ALIEN" will be sent from another group to each of the four
groups (designate who goes where). Each group will interview its
alien (member of another competing group) for 1 minute, then
decide whether to keep the alien or send him/her back to their
original group. If the group elects to keep the alien, the person will
stack in proper sequence for the group. If the group elects to reject
its alien, then the group loses one-half of the total points
accumulated for that round as a penalty (including any bonus points
for highest estimate). If the alien tips over the stack the group earns
zero points for that round (yes, sabotage is possible and permitted
though not encouraged).
NOTE: This is a powerful, high-energy exercise that makes significant points. This
may seem to be a complicated exercise but when you've done it once the exercise
works smoothly and easily. This exercise will produce an enthusiastic
participation from all groups. Normally, much cheering, hollering, calls for rule
enforcement, and coaching takes place during the block stacking. It’s great fun
and educational. Often, it is the talk of the class, even the campus.
D. Processing the exercise
1. Group pressurethis exercise creates tension between an "alien's" desire to
promote his/her group in the competition and personal standards of fair play.
Sabotage is always an issue during Rounds Two and Three. Sometimes aliens
sabotage, sometimes they don't (even when their groups plead with them to
knock over the stack), and sometimes they disguise their dirty work by
appearing to try. In most cases aliens will be pressured by their groups and will
sabotage. This particular dynamic of the exercise makes for a lively post-
exercise discussion.
2. Team buildingthis exercise is an excellent initial activity for term
groups to create an instant sense of groupness and an esprit de corp.
Although stacking blocks seems childish on the surface, the intensity
displayed by participants (shaky hands, shouting, exuberance)
clearly reveals that much more is going on than mere block stacking.
3. Effects of competitioncreates intragroup cohesiveness but intergroup conflict
and hostility. These effects occur almost instantly. This exercise powerfully
demonstrates the effects of competition. It makes the point that what groups
compete over is far less important than the mere fact that they see themselves as
adversaries. Competing for meaningless points for stacking blocks when no
rewards are given to the winning group does not dampen the enthusiasm
displayed by groups during this competitive event. Students can’t even brag
about being the “best block stacking group.” The accolade is meaningless, even
silly, and yet, groups will ruthlessly compete. Competing for its own sake,
regardless of rewards, becomes the mindless goal. Discuss differences between
competition, cooperation, and individual achievement and the 3 conditions for
constructive cooperation (see text).
4. Ethicsan interesting discussion of communication ethics can follow this
exercise. Aliens will lie to groups (“No, I won’t knock over the blocks”), then
sabotage. Why? As competition increases, the pressure to cheat and be
dishonest increases. No such pressure occurs in cooperative group activities
because emphasis is placed on collective achievement, not determining winners
and losers.
NOTE: A different version of this exercise is explained in an article by Rothwell,
"Risk-taking and Polarization in Small Groups," Communication Education,
April, 1986, 182-85.
CHAPTER 4
Developing the Group Climate
I. "Win As Much Money As You Can": Creating Cooperation in a Competitive Group
Climate exercise*
A. Purposes:
1. To demonstrate the disadvantages of competition.
2. To illustrate how a competitive mindset can be transformed into a
cooperative agreement when a system is structured for
cooperation, not competition.
B. Time required: 25 minutes to conduct; 15-20 minutes to process it.
C. Instructions:
1. Divide the class into four groups.
2. GOAL: To win as much $$$ as you can. (Use this exact phrase.)
3. There are 7 rounds.
4. Each group votes either HEADS or TAILS.
5. Money is gained or lost based on the collective vote of all groups as
follows (put on board or make transparency):
4 HEADS = each group loses $25
3 HEADS = Win $25 for each group that chooses Heads
1 TAILS = Lose $75 for group that chooses Tails
2 HEADS = Win $50 for each group that chooses Heads
2 TAILS = Lose $50 for each group that chooses Tails
1 HEAD = Win $350 for group that chooses Heads
3 TAILS = Lose $25 for each group that chooses Tails
4 TAILS = Win $25 for each group that chooses Tails
6. Multiply each group's score for each round by the number of the
round (e.g., in round 3 two groups vote HEADS and two vote TAILS;
the groups voting HEADS each win $50 x 3 = $150 and the groups
voting TAILS each lose $50 x 3 = Minus $150).
7. Negotiations among groups are allowed during rounds 3, 4, 6, and 7.
Each group will be given 2 minutes to decide on a strategy and to
choose a representative who will meet with representatives from the
other groups in the center of the room. Negotiations will last for 2
minutes. Then groups will be given 1 minute to decide their vote.
8. All votes are by secret ballot. Groups decide, then write their votes on
a slip of paper and give it to the facilitator who announces the results.
9. Scoring system changes after round 3 as follows: (put on board a
PowerPoint slide)
a. Round 4change 4 HEADS to "Lose $250"
b. Round 5change 4 TAILS to "Win $250"
c. Round 6change 1 HEADS to "Lose $300" and
3 TAILS to "Win $100"
d. Round 7change 2 HEADS to "Lose $200" and
2 TAILS to "Win $200"
NOTE: Once changes in scoring are made, they remain.
D. Processing the exercise:
1. Competition typically produces a "beat the enemy" mentality even
when it may disadvantage one's own group. Groups usually vote
HEADS. This reveals a "ME orientation"my group against the other
three groups. Groups mostly lose money when adopting the
competitive "them vs. us" strategy. Negotiations, especially in round
3, often reveal dishonesty and mistrust typical of competitive
approaches to group decision making. When the system is structured
for competitive advantage, groups will engage in competitive
behavior. Discuss ethics and competition.
2. Cooperation is achieved best and most often by structuring the
system for cooperative advantage. Personal pleas during negotiations
to cooperate and vote tails usually fail when rewards are given for
competing. The gradual changes in the scoring system begin to offer
big rewards for cooperating, making continued competition between
groups disadvantageous. By the seventh round, there is no longer
any real advantage but a definite disadvantage to competing (voting
HEADS). Conversely, cooperation (voting TAILS) by round 7 is now
structured into the scoring system. Why would a group want to do
anything else besides vote TAILS (although the competitive mindset
nurtured in the early rounds is sometimes difficult to break)? Groups
don’t even have to like each other to cooperate. Play in the early
rounds and initial negotiations often produces animosity between
groups, yet by the sixth or seventh round, groups usually cooperate.
Competitive merit pay systems, for example, are analogous to the
"vote HEADS" strategy, and the profit sharing pay systems are
analogous to the "vote TAILS" cooperative strategy. How you
structure a wage and salary system can produce either ruthless
competition or productive cooperation (see text).
3. Discuss the various ways to structure cooperation into group decision
making listed in Chapter Four of the text. (You may want to save this
until a full class discussion of the claimed advantages of competition.)
E. VARIATION: Add an additional round or rounds to the exercise.
*This exercise is a substantially altered version of the classic William Gellermann "Win
As Much As You Can" exercise in Pfeiffer, J. and Jones, J. Handbook of structured
experiences for human relations training, University Associates, 1970.
II. Arm Wrestling Demonstration
A. Purposes:
1. To loosen up class in preparation for discussion of the pros and cons
of competition.
2. To demonstrate the competitive mindset.
3. To show that working against each other is usually less productive
than working with each other in common purpose.
B. Time required: 10 minutes to complete the demonstration and briefly
discuss the results.
C. Instructions:
1. Have the class pair up male-male; female-female
2. Tell the class that each pair will arm wrestle and that the purpose is to
acquire as many points as you can in 60 seconds. You earn 1 point
every time your partner's arm touches the table (pairs keep track).
3. Tell the class to begin and call time at the end of 60 seconds.
4. Caution students not to participate in this demonstration if they have
a physical or physiological reason why they should refrain from
arm wrestling.
D. Processing the demonstration
1. Ask pairs how many points each person scored. Go around the room
and make note of any high scores, stalemates, and uneven scores.
2. Discuss the demonstration with class, pointing out that if the pairs
had collaborated (simply by offering no resistance and putting
partner's arm on the table each way, over and over again) rather than
competed, worked with each other instead of worked against each
other, very high scores could have been earned by all participants .
3. Competitive mindsetour society is structured for competition (much
as arm wrestling creates a competitive mindset). Thus, we have to
break the competitive mindset and think cooperation because few
people will help us transform competitive situations into cooperative ones.
III. Excerpt from movie, Who's Afraid of Virginia Woolf
A. Show the segment starting with the arrival of the guests (Sandy Dennis
and George Segal) at George and Martha's (Richard Burton and
Elizabeth Taylor). Finish the segment with George shooting the
umbrella out of the rifle. (About 20 minutes long.)
B. This Oscar winning movie is a superb example of defensive
communication patterns. All six categories of defensiveness are
depicted. Most students have never seen this movie yet they are
familiar with the actors. It's a very dramatic illustration of
defensiveness, exaggerated yet very powerful.
1. EvaluationGeorge and Martha criticize each other brutally
throughout the segment.
2. ControlGeorge and Martha fight for conversational control.
They control their guests (e.g., not-so-subtle reminder that
Martha's father is the president of the college). There are several
instances of psychological reactance (“Go answer the door”; "Don't
talk about the bitthe kid"). Sandy Dennis' character interrupts
George Segal's characterconversational control.
3. StrategyGeorge and Martha play brutal games with their guests
(e.g., "Get the Guests"). George plays verbal and intellectual games
with the George Segal character. George and Martha play ugly games
with each other.
4. Neutrality (indifference)George shows little interest in
remembering his guest's name and academic discipline. George
listens poorly. Everyone mostly ignores Sandy Dennis' character.
5. SuperiorityGeorge spends much time showing his perceived
superiority over George Segal's character (battle of wits).
6. CertaintyGeorge is dogmatic, asserting truths throughout the
segment (even when he is spouting nonsense"the ants will take
over the world").
IV. Excerpt from movie, Jerry McGuire
A. Show a 3-minute clip from the movie Jerry McGuire. The scene begins
about two-thirds of the way into the movie. Begin the clip when Dorothy
(Renee Zellweger) tells Rod Tidwell (Cuba Gooding, Jr.) that Jerry (Tom
Cruise) is working for him for free; that he’s “broke, broke, broke.” End
the clip when Jerry is looking at his watch.
B. Nice example of supportive communication from Tidwell’s wife, Marcy.
She is an empathic listener, and she communicates that empathy.
V. Excerpts from "American Idol"
A. Copy selected excerpts from episodes of "American Idol" showing contestants with
no talent but encouraged to participate by parents and friends; excerpts of
contestants taking negative criticism badly; and contestants boasting wildly before
performing.
B. Discuss defensive versus supportive communication in these excerpts. Is there such
a thing as "constructive criticism?" Explain. Should bad performances be praised to
avoid disappointing those with fragile egos and low self-esteem? Are some
comments by the judges more supportive than others? What is the difference? What
is your reaction to boasting by contestants (superiority pattern of defensive
communication)?
CHAPTER 5
Roles in Groups
I. Lecture/discussion on roles, explaining emergence of roles, types of roles, role status,
role reversal, role conflict and role fixation.
II. Show Quiet Rage: The Stanford Prison Study. Available from Philip Zimbardo at
Stanford University (psychology department) An excellent 1992 production with
updated footage. (50 minutes long.) Excellent illustration of the power of roles
(“guards” and “prisoners”). Analogous to any role relationships where there is a
power imbalanceteacher-student, doctor-patient, parent-child. Shows the potential
for abuse.
Another excellent synopsis of the Stanford Prison Study with grim applications to
the Abu Ghraib torturing in Iraq is available on the documentary entitled “The
Human Behavior Experiments” available on YouTube (about 23 minutes into the
program) at: http://www.youtube.com/watch?v=IfddDbWYL8Q
III. Show excerpt of movie The Doctor (role reversal) that depicts the William Hurt
character as a patient with busy nurses ignoring him and forcing him to wait.
Powerfully illustrates the impact of reversing roles (from doctor to patient, student to
teacher, child to parent).
IV. "Role Expectation, Role Performance" exercise
A. Purposes:
1. To illustrate role expectation can create self-fulfilling prophecies (we
become the role)the power of roles to shape behavior.
2. To demonstrate that role emergence comes from the transactions of
group members and the roles members' play must be endorsed by
the group.
3. To illustrate hidden agendas.
B. Time required: approximately 35 minutes
C. Instructions:
1. Divide the class into four or five groups (5-6 members works best).
2. Members of two groups will have labels stuck to their foreheads.
These labels will assign roles and dictate the behavior for group
members. Labels (roles) are not revealed to those receiving them.
The labels (file folder labels with sticky backing work best) are:
a. LEADERfollow me
b. ISOLATEignore me
c. CLOWNlaugh at me
d. FIGHTERdisagree with me
e. INITIATORencourage me
f. INFO-GIVERask me
3. Members of the remaining groups will receive slips of paper with
roles designated and behavior specified. Members are not to reveal
what is on the slips of paper. Choose from the following:
a. CLOWNyou are a disruptive character. You will goof off, crack
inappropriate jokes, make frequent asides, side-track the group
with irrelevant comments, etc.
b. HARMONIZERyou try to maintain the peace and reduce tension
by using humor and by trying to reconcile differences between
members who disagree. You'll make statements such as, "That's
a good idea," "Let's not get nasty," "I'm really interested in your
point of view," and so forth.
c. LEADERyou will run this group. Do not allow other members
to assume the role of leader. Provide direction for group
discussion and bring the group to an eventual decision.
d. ISOLATEyou are bored with this task. You will resist
contributing anything to the discussion. Remain silent unless
spoken to directly, and then answer half-heartedly and with brief
responses. Don't be too obvious. Simply melt into the
background. Don't be obnoxious, just bored and uninterested.
e. INFORMATION-SEEKERyou are very interested in this
discussion. Actively listen. Request information and opinions
from group members. Ask for clarification of others' points of
view. You seek information but rarely give it.
f. INFORMATION-GIVERyou provide relevant information and
opinion on the subject for discussion. Act as a resource
person. Even if you have to make up information or
provide misinformation, be actively involved in the group
discussion.
g. INITIATOR-CONTRIBUTORyou offer lots of ideas and
suggestions during discussion. Propose solutions and new
directions for discussion. Be a highly active participant in the
discussion.
4. Have all groups pick a stimulating topic for 10 minutes of discussion
(while the facilitator assigns roles as instructed above), or give groups
a controversial newspaper article or editorial to discuss.
5. Encourage everyone to play their roles with as much
accuracy as possible.
D. Processing the exercise:

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