THE POWER CARNIVAL
GOAL: 2,000 total points (To provide real motivation for this exercise, give 10 Extra
Credit term points for any team reaching 2,000 points. Extra credit is easily justified
since in order to reach such a high number of points, teams will have to apply text
material on cooperation). All groups can reach 2,000 points if they use their heads and
make wise decisions. No group is penalized because the points are extra credit, not part
of the regular class points.
NOTE: Potential game points to be earned increase with each phase of
the exercise. Keep a running point total on the chalkboard for
each team as the exercise progresses.
Phase #1: Spin and Play
A. Determine point totals for each team by spinning the Wheel of Fortune
(drawing cards from a face-down stack will also work but isn’t as visually
exciting and dramatic). A Wheel of Fortune can be made out of an old
bicycle tire mounted on a frame which is nailed to a board. Point values
can be marked on a circle of sturdy cardboard taped to one side of the
bicycle wheel. Divide the Wheel into pie slices with the following
point values clearly marked in clockwise order: -75, 15, 65, -25, 55,
5, 70, -100, 40, -75, 90, -50, 100, 10, 60. Cut a small piece of stiff plastic
from a plastic milk jug. Fasten the plastic piece to the frame and stick the
other end between the bicycle spokes. This will produce a clicking sound
and will slow down the spin of the wheel. A strong piece of copper wire
or a thin metal piece from the bicycle can be attached to the frame and
twisted around the wheel (without touching it) to act as a pointer to
determine where the wheel finally lands.
B. The most “powerful” team (the one with the most points) designates
which less powerful team must perform the HUMILIATION ROUND.
1. Group chosen plays “The Star Spangled Banner” on Kazoos in front
of the class.
2. Every group member who refuses to perform the humiliation or does
a half-hearted job of it in the judgment of the facilitator penalizes
his/her group 25 points apiece.
C. The most powerful team also chooses one of following (put these
choices on the board or have a visual aid prepared in advance–
1 minute to decide):
1. Seize 50 points from any other team and add to its own
team total.
2. Spin the Wheel of Fortune for points (DOUBLE THE POINTS).