Chapter 09 – Game Theory and Strategic Thinking
Class Activity: Games, Strategic Behavior, and the Prisoner’s
Dilemma (LO 9.1, LO 9.2)
Consider placing students in groups and having them work through a game
theory problem. A simple prisoner’s dilemma works well with the class. You
can set up a number of scenarios for students to discuss. Additionally,
consider having students attempt one of the free game theory applets
available here.
Class Discussion: One-Time Games and the Prisoner’s Dilemma [LO
9.2]
Consider showing this clip from the British game show Golden Balls. The
players must simply decide to split or steal. If they both choose split, they
split a sum of money. If one person splits and one steals, the person who
steals gets all of the money. If they both steal, they get nothing. You can use
well-timed pauses while showing the video to ask students if they
understand and what they think is going to happen. It’s a great example of
the prisoner’s dilemma, attempts at cooperative game theory, and [Spoiler
Alert] a player defecting from the cooperation strategy. Students really
respond well to the “surprise” ending in this clip.
Class Discussion: One-Time Games and the Prisoner’s Dilemma [LO
9.2]
For a short comic relief, you can show this clip from the cartoon Dilbert.
Keep in mind that games only work if we assume everyone understands the
game, strategies, payoffs, and rules. If we begin to include outside
inJuence, the strategies and payoffs can change.
Clicker Questions
There are three main purposes to clicker questions. First, they are a great
way to do a quick and instant “on demand” test of student understanding of
the material. You can cover material, and instantly get feedback on student
comprehension. You can see whether you need to explain certain topics
again, or move on to the next subject. Second, they are a great method to
break up the class and take a moment away from lecture. It gets the
students actively involved. Finally, certain clicker questions can be framed in
a “discussion” manner, in which you can invite students to talk about the
possible right answer with their peers. You can instruct students to convince
their classmate of a right or wrong answer.
1. What does it mean for a strategy to be dominant? [LO 9.1, LO 9.2]
A. The strategy provides the highest payoffs most of the time
9-3
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