Appendix
Buy Calculation
One of the core tenets of our game design approach was to ensure that our underlying game
systems reinforce the lesson that a successful marketing strategy is one in which all 4P’s work
together in harmony. As a result, all of the decisions players make in the game contribute to the
buy calculation that determines how many backpacks players sell each turn. The following
diagram provides a visual overview:
The Buy Calculation: Step-By–Step
Step 1
Each Target Market has a desire to purchase a backpack. Some market segments are more
motivated than others, meaning a small few each quarter will decide to get off the couch and
head to the store and buy something. Most of the target market, however, will stay home and
wait until they hear about a backpack that meets their needs. Crafting a Media Campaign that
effectively promotes the pack through Positioning Messages and Advertising Vehicles, causes
more market segments to “get up off the couch” to buy the pack.
Each Target Market has different responses to Positioning Messages. Selecting the right
messages will convince certain people your backpack is right for them. However, each target
market can only consume messages through media vehicles and each target segment has
different percentages subscribing to each media vehicle. Investing in the right media vehicles
ensures those subscribers will hear about your messages (right or wrong) and thus become
aware that your product exists and whether it appeals to them.
Each quarter, the target market evaluates the Media Campaign by calculating its Position
Message Score and Media Vehicle Score. These two scores combine to form the backpack’s
overall AIDA score. The target market uses the AIDA score twice to determine whether to shop
for a backpack.
How the 4 P’s Contribute to Sales Performance