Oregon and my favorite TV show is Wheel of Fortune.”) This experience allows them to see that they can survive a
videotape experience. It also begins to provide feedback concerning their speech, mannerisms, etc. Several weeks
later students, in groups, prepare an ungraded five to ten minute presentation on one of the objection-handling
techniques. Again, this gives them a little more exposure to being in front of a camera, but with little pressure (i.e., it
is a group activity and it is not graded). Finally, students are provided with a list of hints to help resolve presentation
salespeople and why buyers react the way they do. Second, while being a buyer, the student often thinks of a better
way to answer his or her own objections, a better way to dramatize a point, a better way to close, and so on, than the
salesperson chose. Thus, through the buying role, the student actually learns how to sell better. Third, the alternative
to having students act as buyers is to have the professor or someone from outside the class act as a buyer. My
experience with nonstudent buyers is that the students as sellers generally get very nervous and skill development is
replaced with a mere desire to survive the role play.
The first role play as a seller is an ungraded, practice role play that usually lasts about eight minutes. Its purpose is
to help students get more comfortable with a full-blown role play situation and to uncover their major
communication problems without the fear that their course grade will be affected. Each student in the class is given
the same product to sell (e.g., Minute Maid Orange Soda) but with different situations (e.g., trying to get a fast-food
restaurant to add the soda, selling a major promotion campaign to a large grocery chain, selling an end-of-aisle
display to a small grocery store that currently doesn’t carry our brands, making a repeat call on one of our best local
customers). Choosing a product that students are familiar with gives them added confidence. Visuals and selling aids
are usually provided and students are free to use them in their presentation. Thus, the preparation time in terns of
research is minimized so that the student can devote more time to planning the actual presentation.
the professor steps outside the classroom with the buyer to coach him or her on the buyer’s role. The presentation is
then given. Immediately following the role play the seller, the professor and the class discuss the presentation and
provide feedback. The student is also presented with a grade sheet (see Appendix B) with more detailed comments,
although the grade is not recorded.
The second role play as a seller is a graded role play that usually lasts from 10 to 15 minutes. Each student in the
class is provided a different product or service to sell. The products and services chosen and the scenarios role-
played are developed carefully to give the class a chance to see many of the kinds of opportunities and problems that
a salesperson can encounter. After the presentations for a particular class period have all been given, the remaining
class time is devoted to replaying them on a TV monitor. The purpose of this playback is to provide more specific
feedback and talk through some of the tougher situations that came up in the role play. Extensive use is made of
stop-action, fast play, and slow play to highlight nonverbal cues and reactions.
The third and final role play as a seller provides the student the opportunity to engage in a very complete realistic
selling situation of the student’s choosing. These generally range from 15 to 20 minutes in length. Students are free
to choose a product that is similar to what they think they might like to actually sell after graduation. (In fact, several
students have successfully shown prospective employers these videotaped role plays as evidence of their ability to