2. Groups must engage in reframing as a creative problem solving
technique. The materials auctioned off to protect the egg are not
normally used for such a purpose. Group members must think of
these resources in completely different ways than normal
(reframing).
3. One common error made by groups is that they do not fully discuss
what could go wrong with their so
such discussion, serious flaws may be overlooked until it is too late
(time expires). Weighing the drawbacks of a solution as well as the
merits is step #5 of the Standard Agenda (see text).
4. Groups usually don’t think to cooperate and share resources
(swapping a piece of paper for a half-piece of cardboard, for instance,
or some tape for a 3″ by 5″ index card). The lesson of cooperation can
again be reinforced here by pointing out that creative problem
solving requires that groups think beyond inferences (e.g., facilitator
won’t allow sharing since resources were auctioned off).
VI. “The Marshmallow Challenge
A. Type Marshmallowchallenge.com into Google search window. You can now access
a TED talk by Tom Wujec (6:45 mins). He explains the creative problem solving
challenge and some interesting and amusing results. Show his brief talk after having
your class attempt the Marshmallow Challenge.
B. Have teams of four members do the marshmallow challenge.
C. Following the Egg Drop exercise, this can cement important points on teamwork,
cooperative problem solving, anticipating Murphy’s Law, and moving beyond
mindsets requiring reframing.
D. Variation: after four-member teams attempt the challenge, have the entire class
work together on a single design. Give the class a box of spaghetti, 5 yards of tape
and 5 yards of string, and five marshmallows all that must be placed on the top.
Discuss the importance of prototypes (to account for Murphy’s Law) before building
the final product. Does leadership emerge? What style?
A. Purposes:
1. To provide an opportunity for groups to use The Standard Agenda decision-
making process, with emphasis on the use of criteria.
2. To give groups experience using consensus decision making
3. To engage in a discussion of the merits and demerits of different group decision-
making methods.