Classical Game Theory
You can give a more rigorous treatment of bimatrix games, building on some of the
material in the online appendix to this chapter. The best reference for this is still Luce and
Raiffa’s Games and Decisions (New York: Wiley, 1957).
Rationalizability
You can take the concept of domination by a mixed strategy, presented in the online
appendices, and apply it to a few examples of non-zero-sum games. The original papers are still
worth consulting: (1) B. Douglas Bernheim, “Rationalizable Strategic Behavior,” Econometrica,
vol. 52, no. 4 (July 1984), pp. 1007–1028; (2) David Pearce, “Rationalizable Strategic Behavior
and the Problem of Perfection,” Econometrica, vol. 52, no. 4 (July 1984), pp. 1029–1050; and (3)
a textbook treatment can be found in Andreu Mas Colell, Michael D. Whinston, and Jerry R.
Green, Microeconomic Theory (New York: Oxford University Press, 1995), pp. 242–245, 252,
257, and Exercise 8.C.4.
This chapter also provides a good place for a general concluding discussion about the
merits and defects of the Nash equilibrium concept. You can recall previous findings from
classroom games or other material about when the concept works, when and why it does not
work, and so on. We hope you will guide the discussion so as to leave the class with the guarded
optimism that is our own bottom line. This optimistic view consists of several important and
interrelated points:
1. The Nash equilibrium is the best available starting point for the analysis of games.
2. When a game has multiple Nash equilibria, several conceptual avenues for selecting one of
them as the predicted outcome are available—focal points, subgame perfectness (leading to the
idea of credible strategic moves), and as will be seen in later chapters that introduce the concept
of information in games, perfect Bayesian equilibrium.
Games of Strategy, Fourth Edition Copyright © 2015 W. W. Norton & Company