immediately on the projection screen. The class can then make suggestions to the players. This discussion
can evolve or be guided into the realization of the importance of mixing. Unlike in many other situations,
having the same two players play repeatedly in this zero-sum game facilitates each player’s detection of
any pattern of behavior the other might adopt and of ways to exploit that pattern to one’s own advantage
and the other’s detriment.
Once you have provided some intuition or motivation for the use (and usefulness) of mixed
strategies, you can approach the problem of solving for the equilibrium mixtures. Students will quickly
grasp the idea that mixed strategies are a special case of continuous strategies in which players choose a
value for p, the probability of using one of the two possible actions, from the interval [0, 1]. Most will
also see immediately that a value of p at 0 or 1 coincides with the use of a pure strategy.
We have been most successful motivating mixed-strategy equilibria by building on the intuition
developed above. That is, a good mixed strategy will guarantee that a player’s rival cannot choose one
pure strategy and use it to his advantage. You can explain this to your students in two ways. The first is
that the “right” mix, or the equilibrium value of p or q, ensures that one’s rival does not have a specific
pure strategy that is his (unique) best response to the mix. The second, equivalent, interpretation is that
the right mix guarantees that a player’s opponent gets the same payoff against the mix from all of his
available pure strategies; the opponent is indifferent among his available pure strategies. Using this
approach has the advantage that it can be easily extended to non-zero-sum games; it also follows
smoothly from a discussion of the value of mixing.
The method of best responses, or “opponent’s indifference,” is developed in Section 2 of the
chapter. You can use your example of a game with no pure strategy equilibrium and add a row and
column to the table for the p– and q-mixes. In the table, the row for the p-mix and the column for the
q-mix contain payoffs for all possible values of p or q against the rival’s pure strategies. These payoffs are
represented as functions of p or q and, as such, can be graphed. Once you graph, say, the column player’s
payoffs as a function of the row player’s choice of p, students will be able to see (literally) that for most
values of p, the column player has a pure strategy as his best response to row’s mixture. Only when the