through the mechanics of graphing them. Once you have them on the board, most students will
be able to follow the interpretation and will see how (and where) the Nash equilibrium arises.
Some students may have trouble following the deriva tions for, or understanding the
significance of, a best-response function. It may help these students to go through a derivation
in which the best-response rule is built up from scratch. Here is a simple example.
If you used the Guessing Half of the Average game from Chapters 1 and 2 of this
manual or plan to use it here, it serves the purpose very well. When playing the game, you
probably restricted the choices to integers between 0 and 100 for ease of computation. But the
analysis proceeds more conveniently by treating them as continuous variables. First consider a
two-player version. Denote their choices by X and Y. For any given Y, the choice of X that
comes closest to half of the average is found by setting
which yields X = Y/3. This is the X player’s best-response function. Similarly, the Y player’s
best-response function is Y = X/3. These can be drawn in an (X, Y) graph to show that they
intersect only at the origin. Or algebraically, the two together give X = (X/3)/3 = X/9, which has
the unique solution X = 0. Then Y = 0 also.
X and Y are bounded above by 100. So you can carry out the same kind of sequential
reasoning as in the Cournot duopoly of Figure 5.7 in the text to show that X = 0 and Y = 0 are
the only rationalizable strategies for the two players.
When there are more players, the calculation goes as follows. With n players, denote
the choices by X1 , X2 , X3 , . . . Xn . Then Player 1’s best-response function is
The other players’ best-response functions are similar. Then the first of these equations,
compared across players, shows that X1 = X2 = X3 = … = Xn in the Nash equilibrium. Call the
common value X. Then X satisfies X = X/2 or X = 0.
You can give your own general discussion of the Nash equilibrium concept in lecture
format, or you can conduct a class discussion on it. For the latter, you can let it develop out of
Games of Strategy, Fourth Edition Copyright © 2015 W. W. Norton & Company