If your students have not yet seen games illustrated in tables, they may find themselves
trying to find a way to diagrammatically represent the choices available to them. Most will
ultimately arrive at the obvious pricing choice, however. You can astonish your students with
the predictive powers of game theory by coming to class with your predic tion of their choices
sealed in an envelope. Once they have indicated their choices, you can open the envelope and
reveal your prediction. You can also use the results to stimulate a discussion on the role of
dominant strategies as well as on the particulars of the prisoners’ dilemma, including incentives
to cheat and the result that players are better off if both can cooperate than they are in the Nash
equilibrium of the game.
GAME 2—Pick a Color (Battle of the Bismarck Sea)
This game is based on the Battle-of-the-Bismarck-Sea game, presented in Exercise U8
of this chapter, in which only one player has a dominant strategy. It is best used before you do
any discussion of dominance in class. Students can be divided into pairs to play each other, or
you can design a handout on which students indicate their choices for play against a random
opponent in the class. The game itself involves picking one color from two possible choices,
and students must be assigned to be Player 1 or Player 2.
In the first version of this game, players choose between white and blue. Payoffs are
such that if both players choose white, then Player 1 gets 50 and Player 2 gets 50. If both
players choose blue, then Player 1 gets 25 and Player 2 gets 75. If Player 1 chooses white and
Player 2 chooses blue, then Player 1 gets 75 and Player 2 gets 25. If Player 1 chooses blue and
Player 2 chooses white, then Player 1 gets 50 and Player 2 gets 50.
In the second version, players choose between orange and black. Payoffs are such that
if both players choose orange, then Player 1 gets 75 and Player 2 gets 25. If both players
choose black, then Player 1 gets 50 and Player 2 gets 50. If Player 1 chooses orange and Player
2 chooses black, then Player 1 gets 25 and Player 2 gets 75. If Player 1 chooses black and
Player 2 chooses orange, then Player 1 gets 50 and Player 2 gets 50.
As is the case in Game 1, if the students have not yet seen game tables, they may find
Games of Strategy, Fourth Edition Copyright © 2015 W. W. Norton & Company