One way to play this game is to have pairs of students play in front of the class. The
first pair starts by choosing numbers more or less at random, until the total drifts into the 90s
and the player with the next turn clinches a win. The second (or maybe third) time you play it,
when the total gets somewhere in the 80s, one of that pair will realize that she wins if she takes
the total to 89. When she does that, the other will (probably) realize that she has lost, and as
she concedes, the rest of the class will realize it, too. The next pair will quickly settle into
subgame-perfect play. By the fifth or sixth pair, almost everyone will have figured out that
starting at 0 (being the first mover) guarantees a win: start with 1, and then say 11 minus what
the other says, thus taking the total successively to 12, 23, . . . , 78, 89, 100.
An alternative approach is to divide your students into pairs and to provide them with a
worksheet on which they can record their numbers and the running total. Each pair can work
together to determine a winning strategy for the game. This approach has the advantage of
letting every student struggle with the first few steps of the rollback process rather than
watching it unfold before them. After a few minutes, you can begin your discussion of the
game by asking what the first step in the solution process was for each pair; each will be able
to answer that the winner wants to take the total to 89. You can then lead them backward
through the game and discuss the full equilibrium strategy.
In both cases, you can hold a brief discussion and build the insight gained from
watching and playing into the general idea of backward induction. You can also point out how
the equilibrium strategy here is a complete plan of action.
GAME 2—Adding Numbers (Lose If Go to 100 or over, Win at 99)
This game is also described in Exercise U5 of this chapter, part b. In this version, two players
again take turns choosing a number between 1 and 10 (inclusive), and a cumulative total of
their choices is kept. This time, the player who causes the total to equal or exceed 100 is the
loser.
Games of Strategy, Fourth Edition Copyright © 2015 W. W. Norton & Company