Stories to Motivate the Subject and the Main Ideas
Some will find that it is not a good idea to retell our stories from Chapter 1. Students can easily
read them in advance, and depending on the culture of the institution at which you teach, many may do
so. Others will find that you can retell our stories on the first day of class; while a few students may have
read into the book already, the majority may be waiting for a syllabus (or even to buy the book). In either
case, you can use our stories as the basis for variation or discussion. You can provide your own variations
on the stories or ask students to come up with stories of their own.
Whether you tell our stories or your own, or have students think of their own, you can start the
discussion of a story by posing questions such as “Was this a game with strategic interaction or only a
decision problem?” “If a game, who were the strategically active players?” “What were the strategies
available to the players—not merely what they did but what else they could have done?” “In light of their
strategies, can we make sense of why they did what they did?” And so on. This process can quickly build
up to a framework for understanding strategies as complete plans of action, rollback, each player’s
simultaneously thinking of what everyone else is doing, or even equilibrium. It is also a good way to
make the transition from the stories to the concepts of Chapter 2.
Most students in an elementary course will not have an extensive background in economics,
politics, or business studies. Therefore, motivating them by using examples from these disciplines to
introduce the ideas of strategies and games may not work. We have chosen the stories in Chapter 1 to
relate to the lives of the students—relations with parents, siblings, and friends; sports; and so on. If your
class has some specific background, you should of course use it for sources of stories or cases. Thus,
economics or business teachers may be able to use the OPEC cartel to motivate the prisoners’ dilemma,
repeated play, and different strategic situations of large and small players, or a very simple version of a
Keynesian low-level equilibrium trap (no firm invests and creates jobs, because none thinks that it can
sell the output profitably, because incomes are low, because firms aren’t investing) to motivate the idea of
lock-in equilibria in games with positive feedbacks. In courses more specifically targeted to political