Chapter 29 NAME
Game Theory
Introduction. In this introduction we offer two examples of two-person
games. The first game has a dominant strategy equilibrium. The second
game is a zero-sum game that has a Nash equilibrium in pure strategies
that is not a dominant strategy equilibrium.
Example: Albert and Victoria are roommates. Each of them prefers a
clean room to a dirty room, but neither likes housecleaning. If both clean
the room, they each get a payoff of 5. If one cleans and the other doesn’t
clean, the person who does the cleaning has a utility of 2, and the person
who doesn’t clean has a utility of 6. If neither cleans, the room stays a
mess and each has a utility of 3. The payoffs from the strategies “Clean”
and “Don’t Clean” are shown in the box below.
Clean Room–Dirty Room
Albert
Victoria
Clean Don’t Clean
Clean 5,5 2,6
Don’t Clean 6,2 3,3
In this game, whether or not Victoria chooses to clean, Albert will get
a higher payoff if he doesn’t clean than if he does clean. Therefore “Don’t
Clean” is a dominant strategy for Albert. Similar reasoning shows that
no matter what Albert chooses to do, Victoria is better off if she chooses
“Don’t Clean.” Therefore the outcome where both roommates choose
“Don’t Clean” is a dominant strategy equilibrium. This is true despite
the fact that both persons would be better off if they both chose to clean
the room.
Example: This game is set in the South Pacific in 1943. Admiral Imamura
must transport Japanese troops from the port of Rabaul in New Britain,
across the Bismarck Sea to New Guinea. The Japanese fleet could either
travel north of New Britain, where it is likely to be foggy, or south of
New Britain, where the weather is likely to be clear. U.S. Admiral Ken-