Chapter 8: Product I: Innovation and New Product Development
8-31 Critical Thinking It is not necessarily true that all new products benefit consumers or society. What are some
new products that have made our lives better? What are some new products that have actually been harmful to
consumers or to society? Should there be a way to monitor or “police” new products that are introduced to the
marketplace?
Discuss with students new products introduced during their lifetime and made their lives better. Most of the
discussion will probably center on technology equipment and entertainment (i.e., CDs, DVDs, MP3, smart
phones, HDTV, and so on). Another area of new products to explore would be a safety feature on products (e.g.,
side impact air bags). Some new products, like medications, have actually been harmful to some consumers.
8-32 Critical Thinking Patent trolling is the practice of acquiring patents with the sole purpose of making money off
of them either by suing those who infringe on the patent or by licensing the patent. What do you think of the
practice of patent trolling? What effect does patent trolling have on product innovation?
Students can research patent trolling and find examples of companies which have made money by suing those
who infringe of the patent or by licensing the patent. They can debate the ethics of patent trolling and show the
its negative effect on product innovation.
8-33 Critical Thinking Are there potential risks to involving consumers in the development of new products
through processes associated with value co-creation as discussed in the chapter? What factors might make a
value co-creation approach more or less suitable for the development of a new product?
This is an opportunity to review the concept of value co-creation, the process by which an
organization creates worth through collaborative participation by customers and other stakeholders in the new
product development. Students can discuss potential risks in new product development—-unforeseen problems
with toys, for example. How could value co-creation reduce the risk?
8-34 Critical Thinking Products such as video games produced for traditional gaming consoles used console
(such as Xbox one or PlayStation 4). For a video game that is exclusively sold as a download, how do you think
the new product development process might vary compared to the process involved in producing a video game
sold exclusively as a physical product?
MINI-PROJECT: LEARN BY DOING
What product characteristics do consumers think are important in a new product? What types of service
components do they demand? Most important, how do marketers know how to develop successful new
products? This miniproject is designed to let you make some of these decisions as you walk through several
steps of the new product development process.
8-35 Develop a presentation that summarizes your efforts for each of the following phases of new product
development:
a. Phase 1: Idea generation: Create (in your mind) a new product item that might be of interest to college
students such as yourself. Develop a written description and possibly a drawing of this new product.
Describe the benefits of the product.
b. Phase 2: Product concept development and screening: Describe what features the product should have
and the benefits those features will provide for consumers. Estimate both the technical success and the
commercial success of the product.
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