Consumers love to play games on their mobile devices, and Japanese consumers seem to be the
most passionate. Mobile game publishers in Japan have mastered the art of getting as much
revenue as possible from players—some earning more than $4 million per day. The makers of
Puzzle & Dragons have seemingly cracked the revenue code by using the psychology of mobile
payments to squeeze more revenue by encouraging players to play longer. One Puzzle &
Dragons secret was to issue its own virtual currency, called magic stones, so consumers don’t
feel like they are spending real money for chances to enhance play. Then the game offers a little
reward at the end with a reminder of what is lost if the player doesn’t take the offer. Limited-time
sales offer monsters to use in battle for just a few magic stones, and if players run out of space,
the game reminds them that they will lose their monsters if they don’t purchase more space. All
the while, mathematicians and statisticians work behind the scenes to track game play and make
it easier or more challenging to keep players engaged and spending. One expert called Puzzle &
Dragons “truly diabolical” in convincing players to pay and play more. These and other game
producers’ tactics have propelled Japan’s game revenue alone to exceed revenue from all apps in
the United States.
9.11. Is it ethical for game producers to use game-playing data to encourage consumers to
spend more? Explain why or why not. (AACSB: Communication; Ethical Reasoning)
Answer:
Students’ responses will vary. Even though the manipulation of the mobile games seems
unethical, players must like it or else they would not keep playing. So some students may
9.12. Is this similar to the “freemium” model used by many U.S. game producers? Explain the
“freemium” model and discuss examples of games that use this model. (AACSB:
Communication; Reflective Thinking; Ethical Reasoning)
Answer:
Many mobile games use the “freemium” model, which allows consumer free access to the
Marketing by the Numbers: Breakeven on Price Reduction
Abercrombie & Fitch, once the favorite of loyal teens, is considering lowering prices on all items
it sells in an effort to win them back after several years of sales declines. A&F’s total sales were
$4 billion last year, but they have been declining in the face of a weak economy and an
intensively competitive retail environment. Price reductions are often effective in increasing
sales, but marketers need to analyze how much sales must go up before a price reduction pays off