CHAPTER 12
Offensive Strategies
In marketing I’ve seen only one strategy that can’t miss
—and that is to market to your best customers
first, your best prospects second, and the rest of the
world last.
— John Romero, Casion Marketing
Consultant
The above comment could be used to discuss the reasons this strategy is the only strategy that can’t miss. You
could use Apple or Starbucks as an example of a company selling more to existing customers as part of an
offensive strategy to grow sales and profits, with the company then looking to prospects who match the
company’s demographic and psychographic customer profile. Why would this be a safer offensive strategy than
initially taking on the rest of the world?
Introduction
Mercedes has expanded its product line and redesigned the company’s advertising to communicate its
expanded product line and new product positioning in the U.S. market, with a stronger focus on younger car
buyers. This is an offensive market strategy to gain a larger share of the U.S. automobile market.
Discuss the needs for an expanded product line to attract new customers (especially younger car buyers).
Discuss whether Mercedes is going after more market share in its existing markets or building share in new
market segments.
Discuss the role of advertising in positioning a company in a new market segment.
Teaching Objectives
Introduce strategic market planning and the need for a business to have both offensive and defensive market
strategies in order to achieve overall business objectives of revenue growth, financial performance, and
strategic market position.
Present and describe various growth-oriented offensive market strategies that are critical to the future of a
business.
Demonstrate the need to evaluate the short- and long-run impact of an offensive market strategy with
respect to short- and long-run revenue growth, financial performance, and strategic market position.
Harvard Business School Case Materials
Sony EyeToy (2007). HBS Case 505024 (23 pages). In early 2004, less than a year after its launch, Sony’s
EyeToy, a unique video gaming concept, became a tremendous success across Europe. Developed for use
with Sony’s PlayStation 2 console, the revolutionary technology allowed users standing in front of a small
camera to interact with game objects appearing on a TV screen, just by moving their bodies. Sales for the
first EyeToy product (“Play”), a bundle of the camera and software, exceeded all expectations. However,
sales for the second product (“Groove”) were disappointing. Was it time for the EyeToy team to rethink its
product development and market strategy? How could the team sustain EyeToy’s initial success and prove
the concept was not a fad?
Twitter (2009). HBS Case 710455-PDF-ENG. Twitter is a micro-blogging company thatenablespeople to
send short text messages to others. The site is used by celebrities, government officials, business people,
and the general public. A widely used communications platform, Twitterhas become a venue forraising
money for nonprofits, providing first-responders with information during natural disasters, and other
Market-Based Management Copyright © 2012
Sixth Edition –39– Pearson Education, Inc.
Instructor’s Manual– Chapter 4 Publishing as Prentice Hall