14.38 a) s1 = 10 – x2
d) Values of the slack variables at (x1, x2) = (10, 0) are s1 = 10 and s2 = 0.
The basic variables are x1 and s1; the nonbasic variables are x2 and s2.
14.39 a) 25x1 + 40x2 + 50x3 ≤ 500.
14.40 a) Objective Function: Profit = 2x1 + x2
Optimal Solution: (x1, x2) = (4, 3) and Profit = 11
b) The graphical simplex method would start at (0, 0), move to the best adjacent corner
d)
Basic Feasible Solution (x1, x2, s1, s2)
e) The graphical simplex method would start at (0, 0, 15, 10), move to the best adjacent
corner point at (5, 0, 0, 5), and finally move to the optimal solution at (4, 3, 0, 0).