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e)
Activity 1 Activity 2 Total Profit
Number of Units 0 0 0
The Solver message was that the Set Cell values do not converge. There is no optimal
solution, because a better solution can always be found.
14.14 a)
b) No. The objective function value is maximized by sliding the objective function line
up. This can be done forever, so there is no optimal solution.
d) No, solutions exist that will make Z arbitrarily large. This usually occurs when a
constraint is left out of the model.
e)
Activity 1 Activity 2 Total Profit
Number of Units 0 0 0
The Solver message was that the Set Cell values do not converge. There is no optimal
solution, because a better solution can always be found.
14.15 a)
b)
Corresponding Constraint
Boundary Equations
Corner Point Satisfies the
Equations
x1 + 2x2 = 6
2x1 + x2 = 6
2 + 2(2) = 6
2(2) + 2 = 6
c)
Its Adjacent Corner Points
d)
e)
Check points (3, 0) and (0, 3).
Move to (3, 0).
Check point (2, 2).
Stop, (2,2) is optimal. *
* the next corner point is (0, 3), which has already been checked
b)
Corresponding
Constraint Boundary
Equations
Corner Point Satisfies the
Equations
x1 + 3x2 = 15
2x1 + x2 = 10
3 + 3(4) = 17
2(3) + 4 = 10
c)
Its Adjacent Corner Points
d)
e)
Check points (0, 5) and (4, 0).
Move to (4, 0).
Check point (4, 2).
Move to (4, 2).
Check point (3, 4).
Move to (3, 4).
Stop, (3,4) is optimal. *
* the next corner point is (0, 5), which has already been checked
14.20
14.23
Check (21, 0) and (0, 18).
Stop, (12, 6) is optimal.
14.24 a) True (see solution concept number 6).
14.25 a) If the feasible region is unbounded then there may be no optimal solution.
14.26 a) The problem may not have an optimal solution.
c) The simplex method only chooses the origin as the initial corner point when it is a
feasible point.
14.27 a & c)
Unit Profit 2 1 ($million)
Activity 1 Activity 2 ($million)
Number of Units 4 3 11
b)
14.28 a)
b)
Move to (4, 0).
Stop, (4, 0) is optimal. *
* the next corner point is (0, 4) which has already been checked
c)
Interior Point Algorithm for Problem 17.28c
Iteration
3 3.34396 0.40095 10.4328
4 3.66710 0.20047 11.2018
5 3.83305 0.10024 11.5994
6 3.91648 0.05012 11.7996
7 3.95824 0.02506 11.8998
8 3.97912 0.01253 11.9499
9 3.98956 0.00626 11.9749
10 3.99478 0.00313 11.9875
c) Examine (4.5, 0) first.
Check (4.5, 0) and (0, 4.5).
Move to (4.5, 0).
Check (3, 3)
Move to (3, 3)
Stop, (3, 3) is optimal. *
* the next corner point is (0,4.5) which has already been checked
Examine (0,4.5) first.
Check (4.5, 0) and (0, 4.5).
Move to (0, 4.5).
Check (3, 3)
Move to (3, 3)
Stop, (3, 3) is optimal. *
* the next corner point is (4.5, 0) which has already been checked