Overview
The entrepreneur from Chapters 1 and 2 opens his doors to customers and completes daily operating
transactions.
Students learn how to analyze and record operating transactions involving revenues and expenses and
distinguish cash basis from accrual basis.
Synopsis of Chapter Revisions
• New contemporary focus company: replaced pizza company with SonicGateway, thereby allowing
revenue recognition to be illustrated when game app icon shows “installation completed”
• New illustrations to compare timing of revenue recognition and cash receipt (Exhibit 3.5)
• New Spotlight on Financial Reporting to illustrate revenue recognition policy of Take-Two
Interactive (software maker of Grand Theft Auto)
• New illustrations to compare timing of expense recognition and cash payment (Exhibit 3.6)
• New transactions to illustrate contemporary technology, such as online Facebook advertising,
automated monthly disbursements, and e-commerce sales with online receipts similar to PayPal
• New format for accounting equation effects to illustrate link between income statement and balance
sheet
• New Spotlight on Financial Reporting to focus on technology companies, including Electronic Arts,
Activision Blizzard, Facebook, and LinkedIn
• Updated demonstration case featuring Carnival Corporation
• Reviewed and updated all end-of-chapter material, including new problem formats that automatically
post journal entries to T-accounts and prepare trial balances
PowerPoint Slides
Student Learning Objective
LO 3-1 Describe common operating transactions and select appropriate income
statement account titles.
LO 3-2 Explain and apply the revenue and expense recognition principles.
LO 3-3 Analyze, record, and summarize the effects of operating transactions,
using the accounting equation, journal entries, and T-accounts.
LO 3-4 Prepare an unadjusted trial balance.
LO 3-5 Evaluate net profit margin, but beware of income statement limitations.
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