Case 12 Teaching Note Sony Music Entertainment
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In the mobile application download segment, the number of ratings given is a good way to assess the success
of the service. Pandora had 811,124 ratings at the Apple Store and 1,4285,724 ratings at Google Play in
2013. As of the first quarter 2014, Pandora had over 250 million registered users and had total revenue of
$194.3 million. Pandora had been downloaded more than 1 billion times and had 73.6 percent of the market
Mobile Applications
As the industry moved into 2014 and the age of data streaming and smartphones, mobile application
downloads were a good way to track service success. As a benchmark for the mobile app ratings given
Pandora had 811,124 ratings at the Apple Store and 1,4285,724 ratings at Google Play. As of the first quarter
2014, Pandora had over 250 million registered users and had total revenue of $194.3 million. Pandora had
been downloaded more than 1 billion times and had 73.6 percent of the market share of streaming internet
radio listening in 2013. Sony’s Music Unlimited cost $9.99 per month and was far less popular than Pandora.
In 2013, the largest part of a band or artist’s income was from live performances. Monetized streaming music
had a negative 3.8 percent growth from 2008–2013. Record labels had a negative 4.3 percent growth from
2009–2014. Piracy continued to be a problem in the industry. As the industry moved into 2014, the future
appeared to be interactive streaming and internet radio funded by advertisements or subscriptions. Streaming
services were growing rapidly and physical and digital CD sales were dropping. Streaming services were
Perhaps the immediate future of the music industry will mirror the recent history of the movie industry:
Netix dominated the industry, driving physical DVD stores such as Movie Gallery and Blockbuster to
3. What is Sony Corporation’s current business model and strategy? Assess the overall
attractiveness of that strategy.
In 2012, Sony Corporation hired a new CEO, Kazuo Hirai, who began a four part strategy to save Sony,
which was losing money and rapidly depleting its cash. As presented in Exhibit 3, Sony’s profit had been
negative in 2009, 2010, and 2011, and working capital was negative in each of those years. Hirai believed