Scott thought of himself as a very successful marketer. He created a campaign with a
product logo that was very popular and that customers associated with a quality
product. It was so popular that, in a few months, the logo began to appear almost
everywhere. Instead of increasing sales of the product, the customer demand began to
decrease as the competitor’s product became more successful. What characteristic of
learning was ruining Scott’s apparent success?
a. Too much repetition was decreasing the strength of the CS, thus leading to extinction
of the learned relationship between the logo and the quality of the product.
b. Customers confused Scott’s logo with the logo of Scott’s competitor, thus cognitive
learning was incomplete and Scott lost customers.
c. The logo produced only a fixed-ratio schedule of reinforcement that did not sustain
sales, while Scott’s competitor used a variable-ratio schedule.
d. Scott never provided any positive reinforcement for purchasing his product and thus
customers became disinterested in the logo.
Answer:
Casinos make their interiors very plush and expensive looking, knowing that gamblers
who would be reluctant to make a $10 bet in average surroundings would gladly make
$100 wagers in luxurious surroundings. Which of the following best explains the
gambler’s behaviour?
a. Mental accounting emphasizes the extraneous characteristics of the choice
environment even if the results are not rational.
b. Most people are unaware of the true risk of making certain decisions and therefore
believe that a larger wager has higher odds of winning.
c. The luxurious surroundings increase the probability of classical conditioning through
mere exposure, which results in behaviour that is not rational.
d. The functional risk of gambling is decreased in luxurious surroundings leading
gamblers to wager more.
Answer: