Mini-Case
The first meeting between the new CEO of Idle Time Gaming, Inc., John Noble, and Howie
Spradlin, the production manager, did not go smoothly. The purpose of the meeting was to
discuss the problem of declining productivity and to develop a strategy to turn the situation
around.
Howie started the conversation by handing Mr. Noble the most recent production report. “I’ve
always thought that most of our employees were lazy, and now I’ve got proof,” Howie stated. “We
pay these guys the highest wages in the industry, provide them with a safe place to work, and
make the job as simple as possible. We aren’t asking these guys to do brain surgery, but
productivity still lags and our production costs increase. I’ve told all the supervisors to watch
these lazy bums every second to make sure they put in a full day’s work. If those guys think I’m
going to let them get away with goofing off, they’re in for a rude awakening.”
CEO Noble responded in a way that surprised Howie. “Maybe these employees aren’t lazy, Howie,
maybe they are just bored and resent the way we’ve treated them,” he said. “The employees are
experienced and well trained. They might work harder and smarter if the work were more
interesting and rewarding. Their attitudes might even improve if we treated them with more
respect. Maybe one of the best ways for you and me to understand where they’re coming from is
to spend some time alongside them.”
For the next hour, the two discussed ways to improve worker motivation and performance. Howie
left the meeting with an unsettled feeling. Many of Mr. Noble’s suggestions seemed naïve to
Howie. “Mr. Noble is the boss, but I think he is too optimistic regarding human nature,” Howie
mused. Reluctantly, Howie had to admit that his own approach had not succeeded in improving
the plant’s performance. He decided to take a hard look at some of Mr. Noble’s ideas.